well the goal is not not fall short.
Basically I have 30 days to do a 5 minute animation video of some sort. If I can't pull that off I will likely feel great embarassment, but depending on how close I got I could just set it aside, or finish it. Either way I'd share what I achieved at deadline.
February is a daily project. I might not make it some days. but I'd hope that I could finish them off by the end of the month for the recap of the projects.
March just needs to create 7 songs in 31 days. that's a song every 4.4 days roughly. This one is a little bit harder to make real. I chose 7 songs and total elapse time of 31 minutes because I read somewhere that this is the cut off point for an album. I suppose if it really came down to it I could release what I make or finish out the album with some cover songs.
April is another daily thing, with no real cumulative score keeping. I might fail on a day here or there, but might double up on a few other days. I'm hoping that by the end I make it through easily enough.
May, There will be 150 photos taken and a book made from them. Even if I take all 150 on one binge day of photography project.
August, is just trying a new recipe for each day. That's doable.
September, october, and November are all daily challenges without cumulative goals so achievable like the others I mentioned.
(Edit: had to reboot computer)
The three hardest to do are likely to be:
Jun solo by solstice game jam. solo creator, possibly solo play, board or comp game by solstice
Jul Indie-pendant film month. feature length (45min or longer/ or a film per week for a month = 40 min total run time max) film in 30 days.
Dec Invent calander
and for the game, I will likely aim for the minimum playable game I can. most game jams are about 2-4 days long. I'm giving myself about 3 weeks and I will likely make a print and play board game as well as a simple computer game using something like RPG maker. If it looks like I will not get them both done I will set aside the harder of the two and finish up the other. I will probably finish off the other a bit at a time over the rest of the summer here in the US (likely in august when it's just trying a new recipe each day).
The Indie film project. I will do my absolute damndest to see if I can treat it like one of those long weekend film projects, but give myself the whole month to do it. This is also the most likely to be a complete fail, and not get completed in the following time, simply because getting the time, resources and scheduling an indie flm are super hard and if you need to redo or add stuff it can be months before you can get back to it again. But that being said I'd still release what I finished to show what I did in the time, and if there are folks who want it finished I'd bet I could make it happen eventually.
The Invent Calander in december will also be a bit tricky I think, just because it's prototyping inventions for 25 days. But some of the can be simple silly fun things.
In all of this, the real trick is to think about it all in terms of: If I turn the TV off, and stay off the internet, there are a couple hours each day I can devote to being creative. And as long as I maintain a playful enthusiasm for the things I'm trying and exploring it should be time well spent and get me reasonably close to the goals.
most everything on here is achievable with regular hour or two of work in far less than a month. (very simple 5 minute animations can be done in 2-12 hours total depending on the work and the experience).
I will say that proper planning and choosing or designing your projects before the start day to be simple enough to make use of the things you already have and what you know how to do can make a huge difference too.