It had become a myth, a bedtime story. Travelling troupes performed the old epics of The Vault, telling the tales of heroes who braved its depths. Each one was a tragedy, ending with the hero returning to the surface unsuccessful, or never returning at all. Once these plays were history, then they were entertainment. Now they are simply 'not in fashion'.
But then there's the terrifying thing. No-one remembers the story of how The Vault was closed.
And now it's open again.
When the world was young, a mysterious door, set into the side of a grey mountain, opened. Inside was a twisting cave filled with horrors that time has forgotten the names of (or were they never truly written?) As years passed, adventurers from far and wide came to conquer The Vault. Emperors sent in armies, Priests called on Gods, and Stonesmiths tried to seal the doors shut. All failed, and most are not remembered. Also not remembered, is how The Vault was finally closed.
And so the world too forgot about The Vault itself, forgot that it was real. All the lives lost to it, all the whispered things of what lay within. Everything faded.
The world grew up, and the races that inhabited it mastered their magics and machines in the thousands of years that followed. Now, as industry carves away at the ground, and fills the sky with acrid smoke, The Vault has opened again. Will the might of technology make short work of closing The Vault, or will it prove as great a challenge as it was ten thousand years ago?
The Game
I'm really psyched for this one guys, been cooking it up for a while. I'm looking to essentially GM a dungeon crawler-type RP. The Vault itself is structured as a series of floors, each constituting its own episode. On each floor, I will lay out what (generally speaking) will be facing the adventurers and piping up with the occasional spanner in the works.
The setting is a pretty standard 'turn of the century' Steampunk with whatever magic/occult/lovecraftian horror flavour you want to bring to the table with your characters. Really, just about anything goes.
So all we need now is a group of willing adventurers.
Signing Up
To sign up, post a general character bio with the following information:
Name
Age
Sex
Physical Description
Skills
Weapons
Motivation
I've added 'motivation' for this RP, as every character should have a reason they're adventuring into The Vault. These could be things like 'to see what's at the end', 'to be the one who closes it', 'to gain a greater understanding of what it is and why it opens' or something more personal like 'to redeem myself in the eyes of my father/mentor/God/lunchlady'. It doesn't matter what exactly the motivation is, as long as your character has one