One of my concerns is that the main emphasis of the sets is a technology without too much unobtainium or the use of wishful thinking instead of logic.
You want an "unobtanium" requirement to limit availability of magic, or want magic to be widely available?
I am looking for more cloak and dagger, protect or capture the mad scientist, or pirate. A steampunk version of "Marvel's Agents of Shield."
D20, for that matter most RPG systems I've seen, are kludgey in handling much beyond simple physical combat.
Do you want "crunchy" rules with clean resolution of action and strong balance, or "mushy" rules with lots of subjectivity is resolution?