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Poll
Question: Do you mind the use of decorative gears?
yes - 11 (28.9%)
no - 27 (71.1%)
Total Voters: 35


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Author Topic: A Heated (sort of) Debate (topic)  (Read 1901 times)
SPBrewer
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Sky Pirate Brewer


« Reply #50 on: February 25, 2012, 07:34:33 am »

Take a look at Datamancer's laptop and tell me,
Is it just something with gears glued on, or
Is it steampunk art?

http://www.datamancer.net/steampunklaptop/steampunklaptop.htm



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The Sky Pirate
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SPBrewer
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« Reply #51 on: February 25, 2012, 07:44:01 am »

The Victorians put so much craftsmanship into the items they made.  A true steampunk will want to emulate that craftsmanship as best they can.  Folks out to make a quick buck on "steampunk" will not follow that lead, but instead the lack of craftsmanship will show by them simply "gluing a gear on something".


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Indigo Spire
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Cheers Darlings!!!!!!


« Reply #52 on: February 26, 2012, 03:24:57 am »

The tiny gears and watch movement used in this piece don't actually  make it function or even turn but they don't need to because a lot of original creativity has gone into it's construction and the overall effect is one of ten fold awesomeness.

See the difference?


That looks great!
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Hez
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aka Miss Primrose C Leigh


« Reply #53 on: February 26, 2012, 06:07:37 am »

How about these gears?
 Grin  (<--  cheesy grin)
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Neibelungen
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« Reply #54 on: February 26, 2012, 12:43:54 pm »

Quote
Take a look at Datamancer's laptop and tell me,
Is it just something with gears glued on, or
Is it steampunk art?

I think I exampled this earlier,  but to  mind  it's  one  of the few designs that failed.  While the concept was to imply the existence  of a clockwork musical  box mechanism,  I find that the arrangement simply didn't convey that feeling  clearly and lacked an sense  of 'interconnection'  between the various cogs.   While the rest  of the design was a tour de force  of  understated elegance,   that top  lacked cohesion to  the rest..   Everybodys  perspective  of design  will  differ.   

Mine is that a simple  green or red  leather insert with tooled  gold  lining,  similar to  a  desk  top,  whould have  fitted better to  the clean styled  lines of the  overall  design.   Others will  disagree.

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Indigo Spire
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Cheers Darlings!!!!!!


« Reply #55 on: February 26, 2012, 02:31:22 pm »

How about these gears?
 Grin  (<--  cheesy grin)



Cheesy is right!  Where is the salsa?  Huh
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Bookgal1977
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Everythings a story. You are a story -I am a story


« Reply #56 on: February 26, 2012, 02:35:09 pm »

To paraphrase an old saying. If you never make a mistake, the reason is you have never done anything.


I rather like this saying! Smiley
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Narsil
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« Reply #57 on: February 26, 2012, 03:04:43 pm »

I've noticed that there seem to be a number of common points which get missed a lot in designing realistic looking clockwork.

-Clockwork mechanisms are usually designed to be as compact as possible so empty space should be kept to a minimum.
-Long trains of gears meshing one to the next are rare, except perhaps in industrial feed mechanisms, almost all gearboxes and clockwork will have several gears on common axles to achieve the required reduction rations. 
-Gears which mesh need to have identical teeth.
-Axles almost always need to be supported by bearings at both ends.
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A man of eighty has outlived probably three new schools of painting, two of architecture and poetry and a hundred in dress.
Lord Byron
rhylla
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« Reply #58 on: February 26, 2012, 05:19:33 pm »

i like datamancer's laptop... but there ya go, horses for courses i guess Smiley

my trouble is, much as I would love to, and honestly have tried to, I don't really understand gears. I mean, I get the principle, bits and pieces turn gizmos which turn whatchamacallits which then make something work... but I, sadly, seem to have been away chatting at another queue when mechanical apptitude was handed out! i blame my grandad, master bookbinder, though he was, he had a thing about taking clocks apart then having real trouble putting them back together again - he always ened up with bits left over and a nice looking but non-working clock!

so I think my gears will never be anything but decorative - or give the impression that there might be some vague clockwork type mechanism involved in my clockwork snail or whatever I'm making. But as I only make things for myself and my family, I settle for that quite happily. (well, reasonably happily, i would love to be able to make something really clockwork!)

so my answer is, like others, it depends on the thought put in and the intention of the maker (if that makes sense?)

-Rhylla-
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akumabito
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« Reply #59 on: February 26, 2012, 10:42:07 pm »

Gear motifs are overused and rarely look good. Even Datamancer's laptop would have been better off without all the random gears incorporated in its design. I find them distracting from the beauty of his workmanship. As people before me have pointed out IRL gear mechanisms have some very specific attributes and uses, and using parts of them in any other fashion makes no sense from a technical point of view.

As a purely stylistic design element, I do not like them because of their cliche value. Not everything steampunk needs to have gears, or even suggest the illusion of being clockwork powered. Gears ought only be used in places where gears might reasonablybe expected in a functioning device.

The same goes for pressure gauges.. ohhhh, don't get me started on randomly located pressure gauges.. *shakes fist in the air*
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Narsil
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« Reply #60 on: February 27, 2012, 12:13:28 am »


I think the problem with a lot of stuff is that it ends up sitting in a sort of no man's land between using gears as purely decorative objects and something which at least looks as though it's real clockwork.

I suspect that this is partly to do with the tendency for discussions tend to focus on concept (is this steampunk ?) rather than exectution (how well does this work as a piece of art/design ?)

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Astalo
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« Reply #61 on: February 27, 2012, 12:30:47 am »

I don't usually like that style when people glued random watch parts for example to some plastic objects, but if you throw glue away and use real brass rivets, solder, hard wood, bone, stone, leather, forged steel and other more "authentic" materials and techniques for victorian era, also that "old junk together style" start to look much better.

There is few examples from my own gear decorations, but i think that clockpunk is more suitable term for them than steampunk.

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« Last Edit: February 27, 2012, 02:07:09 pm by Astalo » Logged
ForestB
Zeppelin Admiral
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United States United States

Lady of the copper frogs


« Reply #62 on: February 27, 2012, 02:07:03 am »

I don't usually like that style when people glued random watch parts for example to some plastic objects, but if you throw glue away and use real brass rivets, solder, hard wood, bone, stone, leather, forged steel and other more "authentic" materials and techniques for victorian era, also that "old junk together style" start to look much better.

There is few examples from my own gear decorations, but i think that clockpunk is more suitable term for them than steampunk.

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Those are some wonderful examples of how to do it right! Wonderful work!
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SPBrewer
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Sky Pirate Brewer


« Reply #63 on: February 27, 2012, 02:22:05 am »

   Well, I have a steampunk project that will use a gear for both show AND function! Roll Eyes
Some may have followed the X-Ray thread, and know I am building my own X-Ray machine.
I plan to incorporate a large (2.5 inch) gear with six spokes into the machine.  The power switch will be operated by an old skeleton key door lock.  It will turn the gear.  The Gear has six openings between the six spokes.  I will fill in every other opening with brass, cut to fit.  Behind the 3 openings that are not filled in, I will have cut brass mounted to the box.  Thus when the machine is in the off state, one will see the gear as being solid brass.  Once the machine is turned on, the gear will turn 1/6th of a revolution, so that the filled in sections on the gear will then cover the brass sections on the box.  This will then give the operator the view of the RADIATION SYMBOL indicating the machine is on.

   I hope this has not gotten so wordy as not being able to be followed.  I'll upload photos when I get it to that stage.
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Neibelungen
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« Reply #64 on: February 27, 2012, 03:06:18 am »

Quote
but if you throw glue away and use real brass rivets, solder, hard wood, bone, stone, leather, forged steel and other more "authentic" materials and techniques for victorian era, also that "old junk together style" start to look much better.

I might  take a more  opposite view. Stylistically it  is  modern  steampunk and very well  done,  both in design and execution.  Gears are  usd as  design  elements and stylistic decoration and work  exceptionally well  as the element itself  is removed from a clockwork or geared mechanism.

The difference I take  is  it's nothing  victorian,   but more art decco  with perhaps a few elements  of  the last stages  of  the nouveau ,  notably Lalique and  his insect glasswork, with  it's  single stylistic element and  sweeping  lines,  rather than  the  heavy  embelishment and  density  of detaiing/adornment that  is  characteristic  of victorian  and  art nouveau design. If anything characterises nouveau its the  interlaced scrolling and enamelling and  often  unsymetrical  form,  while  decco  is the use of  linear  or geometrical form in  symetrical or radiant form and single colour  or contrast accent  of colour.

Gears essentially  are not victorian in the sense  of jewelery but  more decco  and  russian industrialist style as somebody noted earlier.  If anything they  have more  in common with  people like  Naum Slutzky and the bauhouse/dadaism of assemblage.
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Hez
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aka Miss Primrose C Leigh


« Reply #65 on: February 27, 2012, 03:18:45 am »

I like Datamancer's use of gears as decorative elements.  I am girly enough to like a little bling and the polished brass does exactly that in my view. 
I like the gearbugs too.  As for the Art Deco , I agree, but one view of steampunk I have heard is the society we would have if the steam age hadn't ended.  Maintaining only a Victorian esthetic would end that whole stream on creativity by keeping to what was and ignoring what might have been.
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Neibelungen
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« Reply #66 on: February 27, 2012, 05:42:16 am »

Quote
Maintaining only a Victorian esthetic would end that whole stream on creativity by keeping to what was and ignoring what might have been.

Styles and fashions go  round  in cycles and each builds  on the concepts of the previous period,  either as a rejection or a development from it.  The high victorianism  built  off the  earlier gothic  influences  of  people like Pugin,  who  themselves  looked at a  more baroque form of the neo-clacisism of the  the regency.
The  italian  jewellers, like Casalliani ?   branched  out rediscovering  the  clasicism of the roman and greek  world  in into  the 1870's which in tern led to  the granulation and enamelling techniques  used by the  vikings and  egyptiians  and  directly leads  into  Laliic and Typhany  of the  Art Nouveau. 

My argument is  that  'steampunk'  and  it's  gears and  assemblage motifs (wings, keys,  additions)  are actually  outside  of victorian themes and actually more to  do  with  decco and  early thirty's styles and the  post  60's ' wearable art'  of  Robert Lee Johnson, and  prevoiusly to  that, Georg Jensen, who's  another side  of Art Nouveau.

Only a small  part  of steampunk is victorianism,  airships and  sky  pirates are all post victorian  and  even post great war. Hence  it's victorianism is an imagined element seen in the  a very  modern  cenception, in the same way  that Ivanhoe  was an imagined  medievalism of the victorians.   

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Capt. Dirigible
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« Reply #67 on: February 27, 2012, 01:54:03 pm »

I don't usually like that style when people glued random watch parts for example to some plastic objects, but if you throw glue away and use real brass rivets, solder, hard wood, bone, stone, leather, forged steel and other more "authentic" materials and techniques for victorian era, also that "old junk together style" start to look much better.

There is few examples from my own gear decorations, but i think that clockpunk is more suitable term for them than steampunk.

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I like those insects a lot!
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Drew P
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« Reply #68 on: February 28, 2012, 04:13:38 am »

I'll make it short= for me it's a combination of many things ie:esthetics,craftsmanship,composition...

What really gets me is seeing something like a full watch movement with a single 'gem' stuck to it & attached to a chain for a necklace.
It hurts that someone would 'make' this and consider it 'art' or good work,etc. It's mind boggling to think that there are those whom would buy such a thing-I understand that some might not have the ability to craft,etc. ,but really...a dab of glue.

Plus,the amount of intact movements out there being abused. *shivers*

Sorry,not as short as i thought Embarrassed
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Frolicking Johnson
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« Reply #69 on: February 28, 2012, 04:17:18 pm »

Well, there is quite a vareity of opinions on the subject. Only a small number of replies seem to have that, ehem, subtle snobbery that I was speaking of to begin with. I understand the viewpoint where those sorts of attitudes come from, but won't let it bother me since 99% of the population simply wouldn't know the difference about things like "misplaced gears", "misplaced pressure gauges", or other things that only a mechanical engineer would notice. There are countless pieces of steampunk art that are not "mechanically correct" and are still quite beautiful in my eyes and the eyes of many others. After all, this all make believe. It seems to me that to be obsessed with "keeping it real" is a bit silly imho.
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Neibelungen
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« Reply #70 on: February 28, 2012, 05:19:20 pm »

 
Quote
It seems to me that to be obsessed with "keeping it real" is a bit silly imho.

I don't think  there can  be any  'keep it real' in steampunk,  let alone the historical  elements to  any great degree. 

People object to  the  cheesy naff kitsch that  represents  the  artistic  sensibility  of a  blind goat,  that's being  marketed  my  people hoping turn a quick  buck.  Home made effort  is fine and  is a stepping stone to learning.  It's when it's  pushed  into peoples faces that crap is acceptable to  peddle.

It's not just gears,  though that;s the  obvious.  An unnamed dressmaker who  can't even  set  a pair  of welt pockets  in  evenly  from one side to  the  other.  It's about learning  some skills first..  It's  using  creativity to inspire a design.   Not everybody  is going to  in the same league as a Datamancer or Heer Docktor,  but at least  try to make some effort and be  inspired by what alternatives a little effort can  create.

Anybody can  sling an old key  on a chain...

Look through the  forums..  it's full of people asking for advice and  inspiration.  Examples.  good and bad,  but there's always encouraging words and  helpfull constructive suggestion and  fair criticism that  pushes the creator to  see what else they can  do.

  It's the bandwagon  pap that  people dislike.  The  insipid, careless and  fake hong-kong cheapness  of the 70's;  the  plastic barby-doll  ripoff.  And the sheer  lack of  effort. !!!
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Professor J. Cogsworthy
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Aude Aliquid Dignum


« Reply #71 on: February 28, 2012, 06:49:38 pm »

There seems to be a growing movement in a medieval group that I am part of that
is good in as it looks towards improving the accuracy of you clothing/armor/accessories/
stuff..... Having it be correct and all from the same time frame and location.

This has happened to some degrees in stages in the past but what seems to make this
time different is there is a MUCh greater attempt to lead by example without dismissing
someone else for their mistakes or their goals.... Some wish to be more accurate than
others. I try because I enjoy the challenge of being more correct ( and as I correct the
indiviual mistakes/shortcomings of my stuff I find more and more that it actually works
better than the incorrectly made or incorrected matched up together items do. )

So back to Steampunk..... If you want to encourage more thought behind the average
item.... Instead of looking at someone and saying "you just glued a gear on it." Compliment
the effort and offer suggestions ( POLITELY ) about how they can learn from what they
did to make their next 'thing' better
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Proffesor Molly Mockett
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« Reply #72 on: February 28, 2012, 07:29:05 pm »

I have only joined today so feel entirely unqualified to comment - but I have been experimenting with creating some jewellery and would appreciate some feedback as you all seem to have an excellent eye?
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Also sincere apologies in advance if this is thread-pirating - please let me know and I will start a new thread.

All best wishes
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Narsil
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« Reply #73 on: February 28, 2012, 07:43:00 pm »

I have only joined today so feel entirely unqualified to comment - but I have been experimenting with creating some jewellery and would appreciate some feedback as you all seem to have an excellent eye?
Spoiler (click to show/hide)
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Also sincere apologies in advance if this is thread-pirating - please let me know and I will start a new thread.

All best wishes


Well in the context of this thread I would say that these are good.

Clearly some though has gone into selecting components which make sense together and creating a balanced composition.

The construction techniques used appear to be simple but appropriate, no obvious bodges or issues with fit or finish.

The photography could perhaps be a little better, I'd suggest photographing them in natural light would improve matters a lot.

Overall I would say that they represent good use of simple techniques. If you enjoy jewellery there is certainly scope for you to make more ambitious and exciting designs by acquiring new skills but you've demonstrated a good design sense so far.
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Proffesor Molly Mockett
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« Reply #74 on: February 28, 2012, 09:47:51 pm »

Thank you Narsil - these were in quick snapshots - I will attempt to get some better pictures and then I promise I'll start my own thread!
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