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Author Topic: Props from Rise of Aester Steampunk roleplaying game  (Read 10547 times)
Rise of Aester
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« on: March 26, 2011, 02:01:52 am »

We have a bunch of talented makers among our group and I wanted to get some of their creations put up for people to see.  All of these props have been made for use in our games or as setting pieces in the environments we create.

      A few sections of our Underwater Pirate Base set from Steamcon II in Seattle


  Some of our crew on the set.

More to follow!

Marshal Hunter
www.riseofaester.com

 
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Rise of Aester
Deck Hand
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Within Imagination lies Truth


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« Reply #1 on: March 26, 2011, 02:23:56 am »


  Radiant prop

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Rise of Aester
Deck Hand
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United States United States


Within Imagination lies Truth


WWW
« Reply #2 on: March 26, 2011, 02:31:13 am »

Updated Version of the Map.  I had grabbed the wrong version before.

 Map of British America
« Last Edit: March 28, 2011, 04:44:15 pm by Rise of Aester » Logged
Thomas MSwift
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@AdmiralSwift
« Reply #3 on: March 26, 2011, 02:45:11 am »

  FASCINATING!! Especially the map of North America with HALF of it still belongimng to the Native American Nations!
  Dare I inquire as to what happened to the Mississippi River Valley to make it so wide?
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« Reply #4 on: March 28, 2011, 02:41:58 am »

This all looks very interesting!
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Rise of Aester
Deck Hand
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United States United States


Within Imagination lies Truth


WWW
« Reply #5 on: March 28, 2011, 04:16:58 pm »

Twenty years of violent seismic activity and a 100' sea rise.  The southeastern coastline of North America on both the Atlantic and Caribbean coasts moved inland at least ten miles, in some areas as far as fifty miles.  Obviously most of Florida is a total loss.  You'll also notice that there is a massive bay that now exists inland of San Francisco.  The entirety of the San Joaquin valley is now an inland sea that connects to the Pacific at San Francisco.  The Gulf of California moved north fifty miles as well.

One of the big challenges with the map was having to hand alter all the coastlines to match an amalgam of flood maps and generally trying to follow existing terrain features.  While the massive seismic activity we had written in gave us some leeway, we wanted to be as accurate as possible.  I am a map geek, so I wanted to get it right. 
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