Author Topic: The Steampunk Mercenary Guild  (Read 53103 times)

The Corsair

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Re: The Steampunk Mercenary Guild
« Reply #75 on: September 02, 2010, 09:46:45 am »
Except the counter-sniper
I always keep the odd one around...
Still here, just quieter

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Major Wolfram Quicksilver

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Re: The Steampunk Mercenary Guild
« Reply #76 on: September 02, 2010, 10:19:54 am »
Where do you think The Baron was when I decided to have a little chat about his outstanding bill?  That reminds me, the optometrist's assistant, receptionist/secretary and two people in the waiting room.  No eyes to see, no tales to tell.

This is why I prefer sniper rifles personally, when youre that far away noone sees you

Maybe so, but a message had to be sent to any other potential defaulters.  I've never had any problems since.
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Just call me Rob

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Re: The Steampunk Mercenary Guild
« Reply #77 on: September 02, 2010, 10:37:18 am »
It has been said that an assassin should leave their target with a fair chance of escape.
It has been said that the best assassins will come in close, past the bodyguards and traps and meet the target face to face.
It has been said that assassins should act like gentlemen and not resort to any underhand tactics.

Most of this has been said by people who do not wish to be assassinated and can safely be ignored by anyone who wants to do well in the business.
Unless your employer has a specific requirement that necessitates a close up interaction then there is no need to risk yourself.

Anything from a silenced sniper rifle to a very loud rocket launcher will allow you to eliminate your target from long range with minimal risk to yourself.
Ours is not a profession that rewards a flashy technique, ours is a profession that rewards solid results.

I remember a recent contract where the instruction was to ensure that it appeared that the target died in their sleep. It was reported by several servants that the gentleman in question was most certainly asleep when his bedroom exploded.
Be vewy vewy quiet, I'm hunting aiw kwacken.

MWBailey

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Re: The Steampunk Mercenary Guild
« Reply #78 on: September 04, 2010, 02:25:08 am »
Where do you think The Baron was when I decided to have a little chat about his outstanding bill?  That reminds me, the optometrist's assistant, receptionist/secretary and two people in the waiting room.  No eyes to see, no tales to tell.

This is why I prefer sniper rifles personally, when youre that far away noone sees you

True, but there's just something...oh, I don't know, exhilarating, perhaps? About a face-to-face inhumation.
Walk softly and carry a big banjo...

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Sebastian Greyfield

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Re: The Steampunk Mercenary Guild
« Reply #79 on: September 04, 2010, 06:15:09 am »
Where do you think The Baron was when I decided to have a little chat about his outstanding bill?  That reminds me, the optometrist's assistant, receptionist/secretary and two people in the waiting room.  No eyes to see, no tales to tell.

This is why I prefer sniper rifles personally, when youre that far away noone sees you

True, but there's just something...oh, I don't know, exhilarating, perhaps? About a face-to-face inhumation.
I feel compelled to concur with you there

although though also to argue that that there is also something satisfactory about knowing that you will manage to spend your paycheck

The Corsair

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Re: The Steampunk Mercenary Guild
« Reply #80 on: September 04, 2010, 07:01:30 am »
The concealed weapons give me the satisfaction of both a bang and a body blow so I take pride in my compromise between gunpowder and close-quarter fighting

Judicator

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Re: The Steampunk Mercenary Guild
« Reply #81 on: September 04, 2010, 09:35:52 pm »
Well....

Explosives...nuff said

Miles (a sailor)Martin

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Re: The Steampunk Mercenary Guild
« Reply #82 on: September 30, 2010, 11:56:29 pm »
The method is dependent upon the target's habits ,as some are soft shelled and some are hard shelled.
Who you calling old, Sonny boy? Just because my birth certificate is on birch bark there isn't any reason to be calling names.
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Inmora

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Re: The Steampunk Mercenary Guild
« Reply #83 on: October 01, 2010, 05:14:59 pm »
Correct my good sir, though watching the said target for a bit you learn his habits, at the same time scouting for the perfect position in which to attack, either short range or long range. This also determines the type of ammunition and weapon to use.

So if discrete, maybe a decent poison, or walk up crossing paths with the target using a concealed derringer with a silencer located under a sleeve, easily done.

If long range, a good rifle with a scope, IE magnification lens of sort, maybe a semi-hard round to maximize damage.

cogwright

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Re: The Steampunk Mercenary Guild
« Reply #84 on: February 27, 2011, 06:03:29 pm »
I must say a lovely clockwork fragmentation device well deployed beautiful

Gunner Gregson

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Re: The Steampunk Mercenary Guild
« Reply #85 on: March 12, 2011, 02:51:45 am »
i wish to add my name to your books.
my working name is Cage B. Gregson, but more commonly known as Gunner Gregson.
if the bang doesn't send you running for cover it wasnt big enough, guns are my main tools of the trade.
dont let my large beefy frame fool you, i get the job done, sometimes not as planned.
no issues with who i work for, as long as the gold is good.

GG
Ananias S. Wildwire at your service, for a price of course.

curtis122

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Re: The Steampunk Mercenary Guild
« Reply #86 on: April 02, 2011, 07:30:00 am »
My name is Curtis I specialize in small arms (not the body type of small arms but the weapons).I enjoy the lightness of the weapons the way I can corneal the weapons until I reveal my self as the angel of their death.Theres nothing like seeing their eyes frozen on you at the time of their death.Big explosions are not my style but ill do anything if there is the promise of treasure. I do enjoy doffing my hat before killing a man.Might as well do him that courtesy before killing him.   

I hope that I can be accepted into your guild.

Sylvah

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Re: The Steampunk Mercenary Guild
« Reply #87 on: May 19, 2011, 07:55:11 pm »
A tall male, wearing a mask that conceals his face, with a large, adjustable contraption affixed to one eye, approaches, placing a sheet of paper upon the desk. Upon the paper, words to the effect of those that follow

'To whom it may concern.

I am a sniper for hire. It is my wish to join your organisation, and thus, increase my profit yield. You may call me Banshee. I specialise in extreme range work, sometimes picking vantage points as much as a mile from my target.

I expect you have some questions, such as why I am not talking, why I wear a mask, and what this device upon my mask is for. These answers are all simple. I do not wish to talk, I do not wish anyone to know what I look like, and the device is a triple A, Automatic Aim Adjustor. It is hooked into my synapses.

I shall assume that I have been accepted. if you desire a demonstration, I suggest you pick an intern, and advise him to run. Very quickly.'

Dr. Madd

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Re: The Steampunk Mercenary Guild
« Reply #88 on: May 20, 2011, 08:53:02 am »
Dr. Madd here, Fugitive from Yankee Justice and master of Poisons, primitive weaponry , and wild animals, my "Living Weapons" Ask Longeye what Madd can do with ants.
What do we want? Decapitations!

Gunner Gregson

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Re: The Steampunk Mercenary Guild
« Reply #89 on: May 20, 2011, 04:59:34 pm »
I have recently started to favour the Crossbow. Quick silent kill, shame that it gives away your position so easily. Explosive bolts are also a joy.
i can only wonder what can be done, with a pack of trained rats.

Gunner Gregson

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Re: The Steampunk Mercenary Guild
« Reply #90 on: May 24, 2011, 10:30:51 pm »
Gregson walks into the Guild HQ, The door creaks as he pushes it inwards. Nobody in the room moves, not even a glance to acknowledge his presence. As Gregson approaches the Bar, set off to one side of the room, he reaches into his pocket. The barman stands too attention, Gregson drops a small bag onto the oak surface. It clinks, with the sound of money. The man at the bar notices dried blood on Gregsons hand, peering closer at Gregson, sees yet more blood spattered across his face and clothes.
"This is the guilds cut" speaks Gregson "Business has been slow"
Gregson doesn't wait for a reply, spinning on the spot and heading for the exit. Stopping short of the door, Gregson rakes his hair away from his face, ripping at the tangles. Pulling his coat tighter he ventures outside, ready to brave the storm that  has rolled in. Gregson turns and makes a few inaudible parting words, then leaves via the same creaking door.

nightmareius

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Re: The Steampunk Mercenary Guild
« Reply #91 on: June 17, 2011, 08:09:26 am »
Good day gentlemen, i'm Lachlan "nightmareius" Carsburg,
gentlemen thief and engineer extrodinaire, was wondering if i could join your guild of mercenarys. while as a theif i'am not seen as a mercenary my devices warrent another look.
"If you can't make it, the take it"

steampunkrusski

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Re: The Steampunk Mercenary Guild
« Reply #92 on: October 07, 2011, 10:08:24 pm »
Master Dominik X Tagiov offering his long rifle for coin or lady companions. Supply of Vodku is always in need of restocking as well.
menya zovut Dominik Xavier Tagiov. :) Pleasure to meet you.

Kieranfoy

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Re: The Steampunk Mercenary Guild
« Reply #93 on: December 24, 2011, 03:01:18 am »
I, too, would honored to join this ruthless band of organized killers (dem those organized killahs!*)

My name is... well, I have several. You may call me Thomas Didymus Gadreel.

Will work for coin, gemstones, or weapons upgrades.



*Points to whoever catches the reference.

And then kills it.
'Invoked or not, the gods will be present.'

-The Oracle of Delphi

KABAR2

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Re: The Steampunk Mercenary Guild
« Reply #94 on: January 03, 2012, 10:42:51 pm »
KABAR here also know by other aliases though I do have one advantage........
I have my own Armory........

firearms? yes
swords knives axes? yes
cannon / mortars? yes
infernal devises? yes
sundry engines of war? yes.....
uniforms no not really but I can get you the name of my taylor.....


http://brassgoggles.co.uk/forum/index.php/topic,34151.0.html



.
Alter-ego Baron Rinehold Tredmore on Sparegoggles

Kieranfoy

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Re: The Steampunk Mercenary Guild
« Reply #95 on: January 06, 2012, 09:06:27 pm »
Oh, are we talking weapons?

I prefer a Lematt & Kosch War Witch pattern Hand Cannon, loaded with Daemonsbreath phlogistonic explosive rounds. No need for excessive subtlety when you can produce ludicrous gibs with the twitch of a finger.

KABAR2

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Re: The Steampunk Mercenary Guild
« Reply #96 on: January 08, 2012, 03:19:01 am »
Yes but I am one of the ones with all the guns the bullets and the bandages......
to quote a line from a certian movie.....

MWBailey

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Re: The Steampunk Mercenary Guild
« Reply #97 on: February 16, 2012, 02:32:49 am »
I prefer versatile weapons.

Kieranfoy

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Re: The Steampunk Mercenary Guild
« Reply #98 on: February 16, 2012, 03:10:28 am »
I prefer versatile weapons.

Piffle. Big booms, that's where the future lies, you mark me words. BIG booms.

Philip

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Re: The Steampunk Mercenary Guild
« Reply #99 on: June 29, 2013, 07:12:33 am »
I wonder if any of you fine gentleman would wish to donate some 'home made red dye' to my carpet cause . . .

* pulls up in a Yorkshire truck laden with ten whiskey barrels. Out pops four burly men and the driver, he points and gives orders to the men.The driver looks at Sabastian.*

                          Don't ask.

*as the men unload, a barrel slips and hits the ground. Dark viscous fluid with bone white chunks leak out*

                          Like I said......Don't ask.

*after the deed is done, they hop back in and leave*
« Last Edit: June 29, 2013, 07:27:24 am by Philip »
Have gone to find myself, if I should return, please ask me to wait.