Author Topic: Master Steampunk Computer Games Thread  (Read 246022 times)

Sir. Silence

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Re: Master Steampunk Computer Games Thread
« Reply #125 on: April 02, 2009, 12:22:43 pm »
How easy would i be to acquire a copy of Arcanum??
It has certainly piqued my interest and i really want to get my claws on it. :P

Eagerly :D

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Re: Master Steampunk Computer Games Thread
« Reply #126 on: April 06, 2009, 01:50:56 pm »

First is a RTS game "Victoria - Empire Under the Sun". Control any country in Europe for the period 1835-1935, by trade, conflict, economics, politics, etc etc you know, all that micro-managed RTS stuff. They don't grab me, but my wife is terrifying at these sorts of games. There's also an add on supplement pack called "Revolutions"



I am so addicted to Victoria that I might have to start playing it now.  I was just up late last night playing it, and now you've reminded me of it.

Victoria is not full of eye-candy, but it dramatizes the power of industrial societies.  And it has railroads that are important, and there are a few zeppelin still graphics that are just decorative. 

Yeah, it's not that late, I'll go play Victoria now.

Duellist

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Re: Master Steampunk Computer Games Thread
« Reply #127 on: April 08, 2009, 04:41:14 pm »
I am working on adding one to this list.  I mentioned steampunk in a pitch meeting and realised that there are more fans of the genre than I thought...  I love being a games designer sometimes...
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Josh of Vernian Process

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Re: Master Steampunk Computer Games Thread
« Reply #128 on: April 08, 2009, 04:55:51 pm »
Who do you work for? I used to work for LucasArts, SEGA, Sony, Konami, Doublefine Studios, and Flagship Studios.

I am working on adding one to this list.  I mentioned steampunk in a pitch meeting and realised that there are more fans of the genre than I thought...  I love being a games designer sometimes...
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Re: Master Steampunk Computer Games Thread
« Reply #129 on: April 08, 2009, 07:58:49 pm »
Who do you work for? I used to work for LucasArts, SEGA, Sony, Konami, Doublefine Studios, and Flagship Studios.

I am working on adding one to this list.  I mentioned steampunk in a pitch meeting and realised that there are more fans of the genre than I thought...  I love being a games designer sometimes...

And I have been trying to get into the game industy. Any pointers?
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Arvis

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Re: Master Steampunk Computer Games Thread
« Reply #130 on: April 08, 2009, 08:17:22 pm »
Who do you work for? I used to work for LucasArts, SEGA, Sony, Konami, Doublefine Studios, and Flagship Studios.

 Nice resume. As of recent I've been listening to the "Outlaws" sound track. (I keep it in the truck)
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Matthias Gladstone

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Re: Master Steampunk Computer Games Thread
« Reply #131 on: April 08, 2009, 08:20:13 pm »
How easy would i be to acquire a copy of Arcanum??
It has certainly piqued my interest and i really want to get my claws on it. :P

Eagerly :D

Sir. Silence

Ebay seems to be the most reliable source; thats where I got my copy from.
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Josh of Vernian Process

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Re: Master Steampunk Computer Games Thread
« Reply #132 on: April 08, 2009, 08:21:49 pm »
Hell yeah! Outlaws had a fantastic score. It was a great game too for its time. Almost unplayable now unfortunately (looking at the box of my copy right now actually).

Who do you work for? I used to work for LucasArts, SEGA, Sony, Konami, Doublefine Studios, and Flagship Studios.

 Nice resume. As of recent I've been listening to the "Outlaws" sound track. (I keep it in the truck)

Duellist

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Re: Master Steampunk Computer Games Thread
« Reply #133 on: April 08, 2009, 08:58:33 pm »
Who do you work for?
DR Studios (used to be Deep Red), makers of Hospital Tycoon.  Depressingly, the most common reaction from friends in the industry is 'I thought they went bankrupt' when I mention them.

Quote
I used to work for LucasArts, SEGA, Sony, Konami, Doublefine Studios, and Flagship Studios.
Ah, Flagship...  I loved Mythos, but I never did 'get' Hellgate.  I was excited for years, then it seemed a bit of a disappointment.  (probably the same as people say about Hospital Tycoon)

And I have been trying to get into the game industy. Any pointers?
Depends on your discipline.  I am a designer (unless you see me on YouTube, where I pretend to be a coder) and the trick there is mostly luck.  Generally, the trick is to find recruitment sites, apply for jobs that you don't seem to qualify for and build up a portfolio while you wait.

Portfolios are easier than they sound; look on the internet and you will see that there are lots of teams making game modifications or open-source games.  Some companies even take volunteers for certain basic positions, so it is worth looking at any on-line games you play.  Even if it is not a commercial project, it still gives you something to show prospective employers.  As for the qualifications; most specifications were written by managers according to a formula and bear little or no relation to what the person who will get your CV wants. 

You appear able to spell, so you are already doing better than 50% of applicants for designer roles...

For reference, here is my story: I started out as a designer and level-designer on a modification for a 20th century RPG and used the publicity shots of my levels to get a job on a now-defunct MMORPG.  While working there, I worked (for free) as a scripter on a certain high-profile commercial MUD.  Now I work for DR Studios. 
« Last Edit: April 08, 2009, 09:04:13 pm by Duellist »

Arvis

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Re: Master Steampunk Computer Games Thread
« Reply #134 on: April 08, 2009, 09:03:07 pm »

 Yeah, I still play it from time to time.(it will be in my case mod when I get it finished) I had discovered by accident that you could hear the score of the game when you played the game disk in a regular CD player. Worked for the starwars games too. too bad "Full Throttle" didn't have that feature. Had to go through other channels to get a copy of "increased chances".

Hell yeah! Outlaws had a fantastic score. It was a great game too for its time. Almost unplayable now unfortunately (looking at the box of my copy right now actually).

Who do you work for? I used to work for LucasArts, SEGA, Sony, Konami, Doublefine Studios, and Flagship Studios.

 Nice resume. As of recent I've been listening to the "Outlaws" sound track. (I keep it in the truck)

Arvis

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Re: Master Steampunk Computer Games Thread
« Reply #135 on: April 09, 2009, 02:54:31 pm »
 Has any one mentioned the "Mortimer Beckett" games? They are pretty easy but defiantly steampunk.

Zorch

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Re: Master Steampunk Computer Games Thread
« Reply #136 on: April 10, 2009, 04:49:38 pm »
I just got the Nechku & Lechku part in Okami.   How cool was that?? 

:


Dont watch these if you intend to play the game!  Otherwise a pair of clockwork demon owls with tophats and canes is worth a look

http://www.youtube.com/watch?v=-dfWGuen27s&feature=related

http://www.youtube.com/watch?v=ecOH7XslQlY
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Josh of Vernian Process

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Re: Master Steampunk Computer Games Thread
« Reply #137 on: April 10, 2009, 05:00:01 pm »
Yep! Okami was a great game in general. I added it to the Steampunk games list on wikipedia, but it got removed because wiki editors are nazis lol.

I just got the Nechku & Lechku part in Okami.   How cool was that?? 

:


Dont watch these if you intend to play the game!  Otherwise a pair of clockwork demon owls with tophats and canes is worth a look

http://www.youtube.com/watch?v=-dfWGuen27s&feature=related

http://www.youtube.com/watch?v=ecOH7XslQlY


Sir Geoffrey

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Re: Master Steampunk Computer Games Thread
« Reply #138 on: April 12, 2009, 11:59:47 pm »
I'd almost consider a game like Rocket Jockey a Steampunk game... it's based on early 1900's stylings with riders racing and fighting on "rocket bikes" with handlebars and tether cables. Incredibly fun game, though with very dated graphics. I'll have to post some photographic reproductions of this bizarre "sport" of sorts.

Doctor Z-kun

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Re: Master Steampunk Computer Games Thread
« Reply #139 on: April 21, 2009, 03:31:29 am »
While the plot and culture of the game feels fairly generic, Drawn to Life for the Nintendo DS has some pretty steamy elements in the artwork. Many of the buildings look a little like they were cobbled together by mad scientists, there's some random gears in the platform landcscapes, the mayor wears a monogoggle, and another major character wears goggles. When you're in village mode, the clock display is a pocket watch. You also get to customize many aspects by drawing with the stylus, like the hero, the hero's guns (which fires snowballs, acorns, or starfish, depending on which world you're in), some of the landscape elements in the platform parts of the game, etc.

I picked it up since it was in the low-end price range and the concept of getting to draw the hero sounded fun. ^o^ It was fun and cute. Not the most amazing game I've ever played, but enjoyable enough. The reviews I've read of the game were a little harder on the game than I am, but then again I'm only a casual gamer and I prefer cute, quirky games most of the time.

I will say one thing though; the drawing feature is a tiny bit difficult to use! It's like MS Paint, but with less features, if you can imagine that. Also, it had a tendency to colour two pixels at once for me even though I'd be trying to colour just one, but that could just be my stylus or me.
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Re: Master Steampunk Computer Games Thread
« Reply #140 on: April 22, 2009, 02:29:24 pm »
Hi everyone.

I just discovered this blog and forum and I'm glad I did.

There are some very nice things in here. :)

I looked over the Steampunk games section and doing a quick
search I couldn't find our game being listed. Since it takes place
in a Steampunk universe, I thought I'd tell you all about it.

Actually, I think I'd rather let it speak for itself, so I'd like to
invite you all to The Clockwork Man website to see for yourselves.

I'm looking forward to your comments!
Argiris
« Last Edit: April 23, 2009, 07:43:19 am by Total Eclipse »
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Titus Wells

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Re: Master Steampunk Computer Games Thread
« Reply #141 on: April 30, 2009, 08:16:16 pm »
"Who would have guessed that behind the formidable brow of his, which appeared to be made of some kind of rook, there lay so strange a mixture of memories and thoughts?"


Arvis

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cruise

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Re: Master Steampunk Computer Games Thread
« Reply #143 on: May 02, 2009, 02:07:07 am »
Wow, no one mentioned AirBuccaneers?

It's a mod for UT2004 where basically the entire gameplay is airship to airship battles.

Read about it here: http://ludocraft.oulu.fi/airbuccaneers/index.php?pg=description

Thanks to whoever mentioned the Bureau of Steam Engineering, though - that's one awesome little game.
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simplicitylett

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Re: Master Steampunk Computer Games Thread
« Reply #144 on: May 12, 2009, 02:24:32 pm »
Hi everyone.

I just discovered this blog and forum and I'm glad I did.

There are some very nice things in here. :)

I looked over the Steampunk games section and doing a quick
search I couldn't find our game being listed. Since it takes place
in a Steampunk universe, I thought I'd tell you all about it.

Actually, I think I'd rather let it speak for itself, so I'd like to
invite you all to The Clockwork Man website to see for yourselves.

I'm looking forward to your comments!
Argiris


I would like to second this post.  I am not affilitated with the company, but know this game well - I submitted a review for it on Helium.com (the review was, unfortunately, not chosen).
It is your basic hidden object game with a storyline linking the scenes.  There are a lot of hidden object games out there on the market these days, so it takes bells and whistles to stand out from the pack.
The Clockwork Man does this with a beautiful steampunk set world, an endearing sidekick (Sprocket, who is also the game hint-system) and a strong-but-feninine lead character (Miss Calomy, if I remember correctly).  Also some scenes can be zoomed in and out of, or there is left-and-right movement to uncover more of the scene.  Puzzles between scenes are also fun.
For the price (cheap!), it's an excellet hide-and-seek game.

I'd also like to second Arcanum.  I've had that game for about 7 years now, and absolutely love it!

Lucifargundam

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Re: Master Steampunk Computer Games Thread
« Reply #145 on: May 16, 2009, 06:23:20 am »
Final Fantasy Crystal Chronicles on Gamecube.
I never finished that... it got old too fast.

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Re: Master Steampunk Computer Games Thread
« Reply #146 on: May 16, 2009, 03:00:20 pm »
Oooh, just seen this on the Steam server... Damnation, a steampunk-esque shooter/rpg/whatever, with some rather tasty gear and guns in it.

Check out this vid http://store.steampowered.com/app/5256/
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Re: Master Steampunk Computer Games Thread
« Reply #147 on: June 09, 2009, 04:10:16 pm »
Would LittleBigPlanet be considered a steampunk game?

The game allows you to produce your own levels and contraptions so people have inevitably made steampunk levels, apart from this however to make mechanisms and machines in the game you have to assemble wheels and pistons and motors in a way that's reminiscent of how mechanical toys used to be work.

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Re: Master Steampunk Computer Games Thread
« Reply #148 on: June 09, 2009, 06:58:31 pm »
Who do you work for? I used to work for LucasArts, SEGA, Sony, Konami, Doublefine Studios, and Flagship Studios.

I am working on adding one to this list.  I mentioned steampunk in a pitch meeting and realised that there are more fans of the genre than I thought...  I love being a games designer sometimes...
I'll hopefully be heading to college in september to get on the way to that sort of career. there are several major game companies in my area, including digital extremes and silicon knights.
I have an idea for a steampunk game that I don't think anyone can really refuse, though it might require software that hasn't been developed yet. By the time I'm done schooling it might be available.
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Re: Master Steampunk Computer Games Thread
« Reply #149 on: June 15, 2009, 07:26:22 pm »
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