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Author Topic: Interactive Fiction Games (Inform7)  (Read 580 times)
CPT_J_Percell
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« on: January 10, 2016, 06:02:58 pm »

Does anyone here write inform7 Interactive Fiction?
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pakled
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« Reply #1 on: January 11, 2016, 11:32:31 pm »

Gad, the last interactive fiction game I ever did was Zork III...Wink What are some examples? how does it work?
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CPT_J_Percell
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« Reply #2 on: January 14, 2016, 06:56:49 am »

Gad, the last interactive fiction game I ever did was Zork III...Wink What are some examples? how does it work?

You write the games in plain english instead of gobbledegook programming languages.
text adventures are still being written
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pakled
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« Reply #3 on: January 17, 2016, 05:24:20 am »

oh...went to the web site, it's for Macs, at least on a short read. For some reason, parts of the screen don't display.
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CPT_J_Percell
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« Reply #4 on: January 18, 2016, 06:55:24 am »

oh...went to the web site, it's for Macs, at least on a short read. For some reason, parts of the screen don't display.
On the download page, 2nd item is windows.
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Lazaras
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« Reply #5 on: March 03, 2016, 06:32:34 pm »

It is definately a step up over Adventure Game Toolkit. I like the idea, but I've never been able to find the focus to do the planning needed to make an Inform game that's up to the standards I would want in an IF game.

The best part about inform though? Parsers. Parsers EVERYWHERE and for Every OS.
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CPT_J_Percell
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Zeppelin Captain
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England England


The werewolf Airship Captain.


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« Reply #6 on: March 06, 2016, 09:23:51 am »

It is definately a step up over Adventure Game Toolkit. I like the idea, but I've never been able to find the focus to do the planning needed to make an Inform game that's up to the standards I would want in an IF game.
That is so true, I managed to get a test version working, but when I sit down and start planning, its gets complicated and detailed very fast.
The best part about inform though? Parsers. Parsers EVERYWHERE and for Every OS.

Yup for osx, ios, linux, android and that other os!  Tongue
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