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Author Topic: Video Games Of A Steampunk World  (Read 491 times)
chicar
Rogue Ætherlord
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Canada Canada


Student in Techno-Shamanism and Lyncanthrope

Chicar556
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« on: March 10, 2015, 10:05:56 pm »

We already dwindled on the subject before but ''tv channels for a steampunk world'' thread inspire me to re-put the subject on the table.

What if , throught some plebotinium, the victorian invented videogames ?

My ideas:

These:
https://www.youtube.com/watch?v=v3XGeHZWLGg&list=PLz1rrcqjmtOc5SmUHO3-dW4dIAV2APewL


Tap Heroes

Ducktales I and II

Little Nemo

Starfox I and II

Watch And Play games especially Octopus

Those handheld bubble ability game
« Last Edit: March 21, 2015, 12:52:26 am by chicar » Logged

The word pagan came from paganus , who mean peasant . Its was a way to significate than christianism was the religion of the elite and paganism the one of the savage worker class.

''Trickster shows us how we trick OURSELVES. Her rampant curiosity backfires, but, then, something NEW is discovered (though usually not what She expected)! This is where creativity comes from—experiment, do something different, maybe even something forbidden, and voila! A breakthrough occurs! Ha! Ha! We are released! The world is created anew! Do something backwards, break your own traditions, the barrier breaks; destroy the world as you know it, let the new in.''
Extract of the Dreamflesh article ''Path of The Sacred Clown''
Herbert West
Zeppelin Captain
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United States United States


Director of Preternatural Research, Arkam Museum


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« Reply #1 on: March 20, 2015, 08:49:58 pm »

I'm rather partial to the classic Aerial Invaders. The game where your gunnery crew had to fight off descending formations of the Kaisers airship fleet.
« Last Edit: March 21, 2015, 06:02:59 am by Herbert West » Logged

"I'm not a psychopath Anderson, I'm a high-functioning sociopath. Do your research!" ~Sherlock Holmes
RJBowman
Zeppelin Captain
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« Reply #2 on: March 21, 2015, 12:23:59 am »

All kinds of wonderful mechanical arcade machines existed before the introduction of Pong in the 1970's. Why would steampunks need video games?
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Patron Zero
Gunner
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United States United States



« Reply #3 on: March 29, 2015, 12:29:59 am »

I second the opinion about mechanical emulators becoming the rage of Victorian amusement parlors.  Specifically those which employ a kine-scope visual element with clockwork actions.
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"I carry the dust of a journey that cannot be shaken away....."
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