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Author Topic: "Century's Edge" RPG  (Read 1539 times)
vae_editor
Gunner
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Antarctica Antarctica


Editor: Victorian Adventure Enthusiast.com


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« on: September 18, 2009, 02:24:31 pm »

"Century's Edge" is a new RPG
from <a href="http://wholesumentertainment.com/">Whole Sum Entertainment</a>

<img src="http://wholesumentertainment.com/images/centurysedgeminicover.jpg">

"Welcome to Century's Edge-

A world that's forever Victorian... Imagine a "turn of the century" earth, populated by both the historic figures of the time and characters and creatures right out of the period's greatest novels. Explore islands that time forgot; Defend the free nations against Robur 'The Conquerer'; Spend the night in Castle Dracula; Protect a fort against Appache warbands; Solve the Mystery of 'Jack the Ripper'; Go to war for queen or country; Decend into the strange realms that lie beneath the surface of the globe...

...All this is possible and more, when you play Century's Edge, an Adventure Game with its toes on the line between what is History and what is Imagination!"
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JackNova
Gunner
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Canada Canada


Adventurer and Scoundrel


« Reply #1 on: September 18, 2009, 06:14:07 pm »

A little more info on the mechanics and the depth of the setting detail might be handy in encouraging a purchase. Anyone who has been into RPG's for awhile knows that in the long run, setting is pretty fleeting unless the mechanics make damn good use of it.
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JennyWren
Zeppelin Captain
*****
United Kingdom United Kingdom

Viola Ambrose Flux: Dilettante


« Reply #2 on: September 18, 2009, 06:33:17 pm »

A little more info on the mechanics and the depth of the setting detail might be handy in encouraging a purchase. Anyone who has been into RPG's for awhile knows that in the long run, setting is pretty fleeting unless the mechanics make damn good use of it.

Totally agree, some of the best systems will run just about any setting
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I don’t suffer from insanity, I revel in it.                            To die would be an awfully big adventure
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vae_editor
Gunner
**
Antarctica Antarctica


Editor: Victorian Adventure Enthusiast.com


WWW
« Reply #3 on: September 19, 2009, 06:19:48 pm »

http://wholesumentertainment.com/downloads/CenturysEdgequickplay.pdf

The quick play demo gives a pretty solid over-view of the rules.
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Louis Hoefer
Swab

United States United States



« Reply #4 on: September 21, 2009, 11:42:01 pm »

Mecca, I have arrived!!!

I don't know how it is, but in the ~6 years I've been writing Victorian era role-playing material, I have only recently discovered this site -and Oh what a find!

I am the president of Whole Sum Entertainment and the main writer for the game Century's Edge.  The mechanic has varying levels of complexity, but in its simplest form: each attribute is assigned a polyhedral die representing the chance and range of success and another polyhedral die representing the chance and range of failure.  For example a character's Wit might have a positive D8 and a negative d6 (written D8/d6 in the game).  When rolled, the highest value (looked at in "absolute" terms) is taken as the result. This means if they roll a +6 and a -4 the result is +6.  This number is referenced on the "Master Chart" that can delineate this outcome to deal with anything from general successes, to combat, to measurements of distance or time. 

A character's basic stats are generated based off their Archetype (this mandates the positive die amounts) and Background (this mandates the negative amounts).  The 10 Archetypes are those commonly found in Victorian Literature.  They include the Combatant, the Outdoorsman, the Rapscallion, the Engineer, the Scholar, the Aristocrat, the Believer, the Illuminatus, the Gnostic, and the Jack.  The Backgrounds include Militant, Affluent, Educated, Installed, Hard-laborer, Skilled-Laborer, Secretive Past, Privation, and Unrefined.  Between these selections you can make any character you can think of from a Daniel Boone type, to a Professor Challenger, to a Madam Blavatsky, to a Steam-Punk Teckie -whatever...

One of the game's selling points is that characters are very...very unique -no two are ever alike unless you set out to make them that way.  Aside from the 100+ starting combination and the personal variations you can place within them, each character gains Custom Knacks, designed by the player (and OKed by the narrator) through a point-buy system as they progress through the ranks of their Archetype.  These allow the character to really have their own feel/niche. 

The rules use a lot of abstract terms instead of hard numbers and such.  This allows it to play more like a great work of fiction than a table-top-video game or miniature's battle broken up with elements of story.

The setting was designed to create a wide open canvas so that players can work within whatever Victorian genre they like, or mix them together like the ever-popular League of Extraordinary Gentlemen.  The main rule book offers rules for adding psychic and mystical powers, as well as cutting-edge inventions -though these elements do not have to be utilized (a straight forward Sherlock Holmes-style mystery or rugged Western Engagement are just as possible).

Other than favoring story-telling over tactical-style rules I can't say how the rules support the genre.  I think that would be a tough one for a Victorian Game...  I'm not sure in this instance what sort of mechanics have a "Turn of the Century Feel."

I can say that we tried to be faithful to actual Victorian literature using its terminology, equipment listings, characters, ideals/virtues, and plot exploits while creating the game.  One of my favorite examples is how the list of Who's Who in the book contains General John Smith from the Poe story -The Man Who Was All Used Up.  We've sort of made him a steam-age cyborg, giving properties to all the prosthetics it mentioned in the original story.  About every other page has a passive mention of some character or activity from a 19th century novel -many from books even enthusiasts have never heard of.  Also, the rule book contains a 67-page excerpt from our Gazetteer of Century Earth (an up-coming project) that details all sorts of locations (historical, literary, and fictional), gives maps of actual Victorian era dwellings, and has a map of Century Earth with all the actual Political Boundaries labeled on it (including the nearly impossible to map Ottoman Empire -damn those Turks!:-).

Alright, sales pitch aside, check the Quick-Play Demo on the free downloads.  Go to www.centurysedge.com.  Enjoy!  Let me know if you have any questions or ideas!  Game on my Turn-of-the-Century Brethren!

Louis Hoefer
www.wholesumentertainment.com
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MechanicalMouse
Zeppelin Captain
*****
United Kingdom United Kingdom


A tall mouse with huge cogs!


« Reply #5 on: September 22, 2009, 09:40:42 am »

So you're not using the transparent hit location overlay (with various figure poses) and insanely detailed combat system of "Millennium's Edge". For which your players will be eternally grateful.

The Positive/Negative dice is similar to the system used by the "Babylon 5" RPG, which I guess the publisher used for their other franchises.

Sorry I played FAR too many systems...

I'll download your PDF and have a look
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JennyWren
Zeppelin Captain
*****
United Kingdom United Kingdom

Viola Ambrose Flux: Dilettante


« Reply #6 on: September 22, 2009, 08:59:45 pm »

"Millennium's Edge".

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.................... Run's away

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MechanicalMouse
Zeppelin Captain
*****
United Kingdom United Kingdom


A tall mouse with huge cogs!


« Reply #7 on: September 23, 2009, 12:04:01 pm »

Yep Millennium's Edge is based 10 years ago. And rather disturbing to think the Cyberpunk RPG is based 11 years from now.
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Louis Hoefer
Swab

United States United States



« Reply #8 on: September 24, 2009, 02:01:37 am »

When you first posted about transparent overlays, various figure poses, and insanely complicated combat systems I thought you were referencing the Aces and Eights western game.  What is Millennium's Edge?  I've never heard of it this side of the pond.  Is it fairly new?  I thought I was familiar with 90% of the RPGs out there...


Louis Hoefer
Whole Sum Entertainment
www.centurysedge.com
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MechanicalMouse
Zeppelin Captain
*****
United Kingdom United Kingdom


A tall mouse with huge cogs!


« Reply #9 on: September 24, 2009, 01:05:38 pm »

Sorry for thread jacking here, but to answer the gentleman's question.

I played Millennium's Edge in 1996 though, First edition came out in 1991 apparently (google is your fiend).

Quote
Millenium's End is a technothriller game that is set in the year 1999. The characters work for a company called BlackEagle/BlackEagle Security and Investigations Corporation (BlackEagle for short). The characters is sent out on investigations, espionage and para-military services around the world.

The game uses a pretty realistic but somewhat complex rules-system. For instance; during combat you use transparent plastic overlays to decide where you hit the enemy.

In terms of near future predictions it was fairly close to the mark, and the combat system was very "realistic" and unforgiving. I tried to disarm a bad guy by shooting him in the shoulder. Lined up my overlay and rolled to hit, then rolled the location chart. The bullet ended up straight between the eyes. Interrogation was going to be difficult from that point.

Sorry, still not got around to ready century's edge, but I will.
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Revd_Jericho
Rogue Ætherlord
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United Kingdom United Kingdom


AKA Arthur Foot III

karlthulhu
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« Reply #10 on: September 24, 2009, 06:37:13 pm »

I actually rather liked Millennium's End - although the combat system was quite tough...

But back on topic (sorry!) this RPG looks very interesting! I'm just about to download the quickplay rules - but from the website and what you've posted here I'm very intrigued...
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Louis Hoefer
Swab

United States United States



« Reply #11 on: September 24, 2009, 11:40:04 pm »

1990's for Millennium's Edge explains a lot for me, During the mid-to-late 90's I was AWAL from the RPG scene; no wonder I never heard of it.  I did Google it, before posting by the way -just didn't turn up anything relative on the first few pages.

Well Reverend, Hope you check it out.  The quality of the quickplay is so-so, but since we've started moving copies of the rulebook and demo booklet we haven't had any motivation to do a major revision of it yet.  It will give you the basic feel for the rules anyway.  I would say that the real strength of our products so far is their thoroughness.  The main rule book has every bit as much information as a player's handbook, a DMG, a monster manual, a source book, and a adventure compilation all rolled into one.  When I was designing it all the industry-types kept telling me we would want to parcel it out to make more profit off of several books, but as a RPG-lover I've always liked to have a nice main source book that had all the basics in it together.  So far, most our customers agree, the volume of material in this book is a real draw...

Louis Hoefer
Whole Sum Entertainment
www.centurysedge.com
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