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Author Topic: Let's build a world!  (Read 4572 times)
tophatdan
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« Reply #25 on: September 06, 2009, 09:18:15 pm »

yup yup, I'm a fan of steamspace myself, and i like the idea of your 'greens' i just wonder if they couldn't go a bit farther on the plant side... i mean humans dying their skin with some special chlorophyll isn't far in to genetic engineering.... i would like to see a people with reactive cellulose instead of muscle tissue, who need fertilizers instead of food, can you imagine the cuisine? perhaps yes, they begin their lives as humans but before their transformation into 'greens' is complete they have little more in common with humanity than their bodily shape and function...

i like that, it could be a weird social choice, an allmost religious connection to nature, turning them into a sort of tree hugging mutant monk or something.... OK maybe that's too far, but i would really like to see it go a little farther... think about it
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« Reply #26 on: September 06, 2009, 10:38:55 pm »


Can't beleive I forgot about this but just for a point of reference I really must recommend Olaf Stapledons "First and Last Men"

http://en.wikipedia.org/wiki/Last_and_First_Men

Even more incredible is that it was first published in 1930(!)
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tophatdan
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« Reply #27 on: September 07, 2009, 12:36:59 am »

i would like to submit;

Ceres: http://en.wikipedia.org/wiki/Ceres_(dwarf_planet) on the edge of the solar system "Greens" have developed a world without sun living deep within the ice they have carved out 7 great cities, once, a veritable utopia thriving on artificial light and water pumped from deep below the surface, now the 7 cities of Ceres have fallen from grace and on the edge of the galaxy they are seldom visited but by those seeking the knowlege of their long lost botanists, the 7 cities are named;

Delphi: nearest to the surface and a central hub of all the cities, only through its frozen surface ports can the other cities be reached, Delphi is a thriving market place and port city, rich in culture and art as well as crime and corruption, Delphi is often the only city of Ceres visited by outsiders... areas of the city are controlled by gangs and thieves, and the ruling faction is made up of cultured aristocrats whose only concern is acquiring wealth, which they spend wholesale on the arts, providing the city with more statues, murals and mosaics per capita than any city in the galaxy... here you will find the marketplaces and trading posts of Ceres, fuel, water, goods for sale and for trade, most need venture no deeper than this to obtain or deliver their goods, the wealth of all Ceres is generated here and trickles down through its steam tubes and winding corridors...

Nor: the second city of Ceres, founded by the original colonists it has degraded to a rusting, collapsing slum, the inhabitants are mostly the forgotten and exiled, living off of meager ice mining and the aging hydroponic gardens of the  founders, Nor is most well known for its harsh legal system and its shortages of power, a dark and steamy place, the cold is near unbearable but its citizens revel in it, ice covers everything as the steam from its generators freezes on contact with all things metal, giving its dark persona a shimmering lining which if not covering a dying city, would be allmost beautiful. this place is policed by a group of militant 'cossack' like people who answer directly to the central government, which is comprised of 3 aging aristocrats whose lives are constantly being extended by botanists and bioengineers brought from all over the planet, the 3 monarchs are constantly making concessions of their power to a parliament run by the militia itself, who see the inhabitants as a sort of scum and the monarchy as the cause of all their woas, if accused of any crime you will be found guilty and sentenced to have one of your arms removed at the shoulder...

Veda Terrine: spiraling further beneath the surface we encounter the first of the great garden cities of Ceres, populated by Greens who wish to be closest to nature the city is essentially a great garden forest layd out like city streets, with the buildings built of woven timber stretched right between the frame of living trees, the inhabitants mine ice only from the edges of the city, keeping their artificial forest floor pristine, and slowly expanding the borders of their city, as a result the inner city with its great timber buildings is flanked on all sides by small, upstart villages who steam the ice into a series of ever expanding rivers which flow into the cities... the rivers and ice steaming operation give this pine forest the feel of a rainforest, its inhabitants, an industrious but layd back people often have a flippant character towards outsiders and have no legal system, however they do have a corporate hierarchy and they love their jobs, if anything they have a sense of self preservation, for in Veda Terrine if you do not work, you must leave...

Shaka: the second of the great garden cities is somewhat less serene, its inhabitants have been boring for decades to make their own escape to the surface, raising great armadas of airships, they intend to escape someday to the surface and move forward into the galaxy, the tyrants of Shaka can be seen as being an empire to themselves, tho one of the smallest of the cities of Ceres, their industrialisation of this Garden Capitol shows how great forests can be planted and harvested only for timber, food grown only to feed armies, herbs cultivated only for research into weapanising plant toxins... they hold all the lower cities hostage, demanding taxes from any who pass up from or down to the lower abyss... when visiting this place it is a good idea to bring trade goods with you, the leaders of the various military factions do not take kindly to travellers and their intelligence agencies are very suspicious, your best bet is to bribe local officials with fuel or weapons and move along, the warfactories of Shaka and its training facilities have produced a smoggy, steamy sort of environment and the people there's health is degrading quickly as a result, it is widely known that if they dint vent to the surface soon, they will likely all perish from an illness of their own making... in spite of this it is seen as very rude to wear a respirator as you pass through the city, instead, opt to cover your mouth and nose with a rag...

Darmok: once the third of the Garden cities, it has degraded into a wild swamp, most of the inhabitants thrive only on the edges of this wilderness deep in the ice, the city itself has long since been overgrown by nature gone mad, this was the place where the founders built their biotech facilities, specialising in building great behemoths of timber and living plant matter they mined the ice and grew 'living machines' to do their bidding, but now, the botanists and biologists long gone, the facilities deep within the swamp long since abandoned, its inhabitants rarely dare venture into the swamps, where living machines compete for scarce resources and decaying plant matter cloud the air with methane, great geysers of ether and methane spew forth and catch fire, unseen beasts roam in some murderous rampage that none can controll... only a handfull of near feral tribes live beyond the swamp's borders and if not for airtraffic, passage from this place to or from the lower cities would be near impossible... the scarce population of Darmok are often malnutritioned and uneducated, they live nearly a feudal existence, farming small plots of land, ruled by lords sent down from Shaka who see them as an inferior race...


Zule: known as the holy city the people of Zule live in a theocracy, the most civilised and also the most dangerous of cities, its inhabitants are learned and educated people living a near monastic life, but beware, they with their refined culture and respectfull class system, are very superstitious and bigoted, those who are not worshipers of Zule be warned, stay to the highroads which overlook this city, for venturing into its domain may be your last adventure. full of riches and knowledge the city of Zule is a bright and shining place, with great polished gold and white buildings and hanging garden terraces, the central temple from which all the city springs is surrounded by small temples and monastic barracks filled with fanatical monks who would live, or die for their holy king known as the Zule'E'Mon who controlls all, there are but two punishments for breaking their laws of which there are over 10,000, the first and most common punishment is death, the second and reserved only for those willing to convert, is 7 generations of servitude in the ice mines beneath the central temple, many a cowards ancestors live there in a place from which only few have been allowed to leave...

Venia: the least known of the cities is also the most advanced, their pumps give them the power on Ceres, using the pressure of the deep oceans to force water through ever reducing tubes, they produce the gas from which all the artificial light is derived, they provide the steam which heats it all, they provide the essential water and minerals mined from deep below the surface, it is the "engine room" of Ceres,installed here are great giants of machinery, forcing liquid water all the way to the surface. knowing the power they posses, the inhabitants of Venia concider themselves the capitol of the 7 cities, the people there live for free, charging all the other cities to produce food and wares for them, as a result they seem to have the best of the best, never venturing to the other cities except for repairs the entire population is made up of mechanics and engineers recruited from other cities as well as born there, the city is known for the sounds of its great machines and its long brightly lit nights as the people there work 12 hour days to earn there keep...
« Last Edit: September 07, 2009, 02:35:11 am by tophatdan » Logged
Dr. Hastings
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« Reply #28 on: September 07, 2009, 02:23:10 am »

In my mild curiosity, I decided to read this over, and have drawn sample pictures of the 5 planets you mentioned. If my scanner worked, I would post a picture, but it is broken.
If you want I can take photos with my camera, but with lower quality...
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« Reply #29 on: September 07, 2009, 05:55:35 am »

So what races do we have down so far?
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« Reply #30 on: September 07, 2009, 07:43:09 am »

Angels, Greens, Merpeople, Baselines...

I was rather hoping to do my own idea for Ceres. However, perhaps Pallas would be a better place for your idea, tophatdan. It's rather inaccessbile, being off the plane of the ecliptic.

Another ground rule: any planet made up of significant amounts of Ice (I.e. Titan, Pluto) can't be raised above freezing for most of the year.
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« Reply #31 on: September 07, 2009, 07:56:12 am »

Oh, okay, I'll change it up.

Titan

Titan is a growing moon in the outer system. Though it has been successfully terraformed to the point where humans can live on it, it is still very cold, with most of the year being spent snowy and the only real (outdoors) vegetation being a few species of bioengineered hardy pines and scrubs. The Capital City of Nova Arkhangelsk is very large and expansive, being beautiful in a stark way, the large black ornate buildings against the wreath of snow. The population is mainly Baselines and Angels and there is a significant population of mammoths roaming the moon.


What planets do you have ideas for? I like your idea and would like to develop but it would help to know what is "taken" and what other guidelines are, both for making races and planets.
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tophatdan
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« Reply #32 on: September 07, 2009, 08:44:23 am »

Angels, Greens, Merpeople, Baselines...

I was rather hoping to do my own idea for Ceres. However, perhaps Pallas would be a better place for your idea, tophatdan. It's rather inaccessbile, being off the plane of the ecliptic.

Another ground rule: any planet made up of significant amounts of Ice (I.e. Titan, Pluto) can't be raised above freezing for most of the year.

i can accept pallas, it doesn't have the water featured on ceres, but there are 'hydrating compounds' in its spectrum, meaning that the silica 'ice' can be melted, making it a conceivable candidate for my 7 cities idea, the only issue being that there does not seem to be any speculation of liquid water in any form beneath the surface...

in any case, i can adapt the idea...


a quick question of logistics, once we have sort of sorted the heavenly bodies and their characteristics, laid out the factions and governing systems, the various colonies so to speak.... how and where will we congeal all of this information into a "world" or "galaxy" for reference...

and once that is done, how will we make alterations to it....
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tophatdan
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« Reply #33 on: September 07, 2009, 08:55:15 am »

i think i would rather move the 7 cities to  charon http://en.wikipedia.org/wiki/Charon_(moon) if that's alright, being as how its all underground, there will be no issue with temp and it is equally as isolated, if not more...

so yes, if everything is OK, the 7 cities now resides deep within charon...

by the by, what do you all think of the concept?
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« Reply #34 on: September 07, 2009, 04:34:37 pm »

I was thinking it could all be collected in a wiki, using wikia.

Using Charon instead of Ceres fits in more with the 'edge of the galaxy' type that you seem to be trying to achieve. Ceres, after all, is in the middle of the belt. Power may be extractable from tital heating with Pluto...
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« Reply #35 on: September 07, 2009, 05:09:57 pm »

SteamSpace wiki is now up.

There's no information on it, mind, but I'm sure the information contained in this thread could be wikified.
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Dr. Hastings
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« Reply #36 on: September 07, 2009, 08:15:22 pm »

I've added the info of the planets that you have posted. Feel free to change it as you please.
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« Reply #37 on: September 08, 2009, 12:00:46 am »

Here's a race idea...

Delvers

Delvers are a race that was originally bioengineered to thrive in underground mining colonies. They are similar to humans but with a variety of noticeable differences.

Firstly, Delvers tend to be shorter than Baseline human, on average from a few inches to a foot or more shorter. This allows them to move easily in tunnels that a Baseline would need to uncomfortably duck in. Delvers also have unique eyes, with very large pupils, to help them see in low light environments. This, combined wither their generally paler skin, means that they have to protect their skin and eyes when in brighter environments. Delvers also have an enhanced sense of smell and noticeably larger ears, often pointed.
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Alain Raethorne
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« Reply #38 on: September 08, 2009, 12:57:22 am »

I had hoped that someone would chime in about Ceres before I did. Good.

Also, while I don't have anything to contribute at the moment, I will be watching this thread with great interest.
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« Reply #39 on: September 08, 2009, 06:05:57 am »

So i added a little passage on the merpeople on the wiki..feel free to change/give suggestions
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« Reply #40 on: September 08, 2009, 10:45:40 am »

So would each planet have a different type of colony to it? I prefer the idea of having mars like a western cowboy civilization. With dusty deserts. I mean, surly the whole planet hasn't been Terra formed.

How far has Space Travel reach? could we travel to different Galaxy's?

can someone draw a map?

Has anyone played the Game "gunman Chronicles" this reminds me of that.

is there any space ports or Interstellar settlements?

any Terrorist organisations or crime? Hmmm, that's going more into a plot. Does this idea have a plot? I hope it doesn't turn into star wars or something.

And I was wondering if Pluto or similar (dwarf) planet could have like a nomadic steampunk settlement on it. the people have adapted to survive the harsh cold of the planet. I love the whole idea of people adapting to suit the each planet. I'm not sure on the resources on Pluto, so maybe the people here survive like the native Americans did; off the land. there could be creatures here which roam the surface rich in fur which could be used for Attic style clothing. Maybe a science team from a more technologically advanced steampunk planet could land on Pluto to research about it's resources. Maybe little is known about Pluto even. What do you guys think?
« Last Edit: September 08, 2009, 10:54:06 am by steamtastic » Logged

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tophatdan
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« Reply #41 on: September 08, 2009, 12:48:39 pm »

So would each planet have a different type of colony to it? I prefer the idea of having mars like a western cowboy civilization. With dusty deserts. I mean, surly the whole planet hasn't been Terra formed.

How far has Space Travel reach? could we travel to different Galaxy's?

can someone draw a map?

Has anyone played the Game "gunman Chronicles" this reminds me of that.

is there any space ports or Interstellar settlements?

any Terrorist organisations or crime? Hmmm, that's going more into a plot. Does this idea have a plot? I hope it doesn't turn into star wars or something.

And I was wondering if Pluto or similar (dwarf) planet could have like a nomadic steampunk settlement on it. the people have adapted to survive the harsh cold of the planet. I love the whole idea of people adapting to suit the each planet. I'm not sure on the resources on Pluto, so maybe the people here survive like the native Americans did; off the land. there could be creatures here which roam the surface rich in fur which could be used for Attic style clothing. Maybe a science team from a more technologically advanced steampunk planet could land on Pluto to research about it's resources. Maybe little is known about Pluto even. What do you guys think?


yes there is crime and terrorism and politics etc. its humanity, or its many facets that we are talking about here.... as far as pluto goes, if my 7 cities reside on charon, then pluto must be known,but it is an outpost on the edge of the galaxy... i leave pluto to someone else, i see my 7 cities as a sort of experiment, a civilization just beginning but also collapsing.... i think the whole solarsystem is obviously utilized, just to different degrees, and i like the idea of mars being kinda an old west type place, a little like that old cartoon bravestar maybe....
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« Reply #42 on: September 08, 2009, 02:29:54 pm »





The second picture isn't really steampunk, but you get the idea. Yeah, like bravestarr, ish.
Maybe there should me mines western steampunk style on mars?
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« Reply #43 on: September 08, 2009, 04:39:15 pm »

The genetic alterations and ressurecting extinct species went on prior to space travel, so the people are adapted to the enviroment of Terra - i.e. no vaccuum hardened people, but some who can survive extreme cold, live underwater, burrow underground etc.

Space travel is limited to the beginnings of the Kuiper belt, with max speeds being about 100km/s (attainable by solar sailing on the solar wind). Actually, if you can build a solar sail...

When I say Terraformed, I mean humans can go out on the surface (or 300K temperature level in the example of floating colonies) with only oxygen masks on, and plants can survive the open air.

I did something today on Ceres, which I'll put up tommorow.
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« Reply #44 on: September 08, 2009, 04:49:43 pm »

By the way, all races were created from humanity by gentic engineering.
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« Reply #45 on: September 09, 2009, 05:47:43 pm »

Ceres

Thin atmosphere, composed primarily of CO2 and greenhouse gases, which raise the temperature and pressure to levels where liquid water - and plants - can exist on it's surface. As befitting it's name, Ceres is an agriworld, exporting crops via the space elevators* that rise from several points of it's equator. In addotopn to it's crops, Ceres also has vast forests, which grow many times taller than their terrestrial counterparts. It is home to most races, although Greens dislike it due to it's distance from the Sun. Aethership fuel is Halo or Propane/H2O2, depending on the abundance of Aluminum.

*Cererean gravitry is so light, and it's rotation so quick, that space elevators can be made out of Steel.
_____________________________________________________________________________

I'm thinking of a possible structure for the planetary pages on the wiki. Perhaps:

Overview - Terraforming, Colonization etc
Enviorment - divided into gravity, atmosphere, etc; what sort of planet/moon is it
Demographics - which races live there, what it's population is...
Colonies - cities, towns, farmsteads,...
Trade - this part is exports/imports (in the case of Ceres, grain is the export)

Feel free to add anything extra to the list.
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« Reply #46 on: September 09, 2009, 08:53:24 pm »

so for the angels..are we just saying that they are humans that have been genetically altered to have wings...or are we actually making them celestial beings?
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« Reply #47 on: September 10, 2009, 04:44:33 am »

I'm almost certain that they're just people with wings.
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« Reply #48 on: September 10, 2009, 08:10:01 am »

(Note - I'm not sure who wants what as what, but the pictures for Mars and Mercury are the same... might want to double check that.)

(Awesome picture for Venus, though Smiley I love the one I found for Titan...)

Here's an idea for Europa.

Europa

Europa is a mostly aquatic planet, covered in vast oceans dotted with islands. Part of this water came from ice melted away during terraforming and more was added later. The water was then used as part of a reaction to give Europa a breathable oxygen atmosphere. Europa's atmosphere is a bit thicker than most, with certain chemicals that decrease the light on Europa - there is only a short amount of full daylight during the day, with long nights, dawns and dusks. (This modification of the atmosphere is actually to protect Europa from radiation, a problem in it's area.)

Europa has a lower population, with less landmass. It is a diverse mix of races, with a large Merpeople population. The colonies are mostly small and spread out, generally one small colony to an island. One island, however, is entirely covered by the capital city, Minos, a bustling metropolis, which is a mix of styles and cultures, like it's inhabitants, having both massive tower buildings and open busy markets.

Europa has a booming fishery trade, fish being farmed in large netlike enclosures in the middle of the ocean then shipped back to Minos. This industry spans into a variety of other creatures and substances that can be raised in the fertile sea. Tourism is also a growing industry, with plenty of small islands available to those wanting to escape the hurry of places like Luna. Geothermal energy is also collected from the many hot vents on the ocean floor.
« Last Edit: September 10, 2009, 08:42:05 am by Vancouver Air Privateer » Logged
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« Reply #49 on: September 10, 2009, 04:14:14 pm »

Europa already has more than enough water, so none needs to be added. In fact, if it could be shipped off-world, that would be great. Otherswise I fear the ocean would be too deep, and nutrients would sink to the bottom... this doesn't happen if their are islands and active volcanoes, but the islandds need to be above the sea.

Hmmm... floating islands are a must, as well. Extra farm space is always good, especially since Europa is best suited for that purpose out of the Galileans in terms of temperature, gravity, atmosphere etc.

The angels are just humans with wings, yes. Still, a winged humanoid swooping down on you with outstreached wings and a sword in each hand is a pretty scary thing to see.
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