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Author Topic: STEAM LONDON: Realms of Aether Character Guide  (Read 11925 times)
Stella Gaslight
Governor
Time Traveler
****
United States United States


Looking for a few good lobsters.


WWW
« on: March 07, 2009, 06:34:18 am »

This is the basic template for posting your character's profile.  Feel free to ask questions about things and make it as detailed as you would like.(the more detailed the better I say)

PC=Player character(controlled by you only for the most part, the main character.) Or NPC=Non Player character(secondary characters and People anyone can control)
Name :
Age :
Nationality (place of birth) :
Physical appearance :
Profession / job title (if any)
Biography : (optional)

Here is one of mine as an example.

PC (for now)
Name : Emmaline Lighton
Age : 24
Nationality (place of birth) : Boston
Physical appearance : Emmaline Lighton
Small mousy girl about five two with large round glasses that frame curious brown eyes.  Her shoulder length wavy brown hair is often half tamed back in to a messy bun stuck with pens and other things like a very useful porcupine.  Her clothes are similarly utilitarian in grays and navy with more pockets than you would think a person would need.  The most interesting piece is the utili-bustle of her own design with enough pockets and holsters to replace most tool boxes without looking too out of place even if she dose clank at times.  Emmaline is never entirely sure what is hidden in some of the less frequently used pockets. She has a habit of picking up anything she finds might come in handy, stashing it away in some pocket and promptly forgetting all about it.  Her right arm is weaker than her left because of damage from the accident.

Profession / job title
Research head of the aether studies lab in the IAL (International Aether leauge.)

Biography
Emma grew up in the poorer sections of Boston with seven bothers and sisters. Infatuated with acting she booked passage to London to chance her dream.  Emma answered an add in the paper about an assistant and was hired on the spot.  She was ecstatic to find work so easily in a foreign city.   There first joint invention a generator capable of pulling energy from the aether was having a wonderful unveiling when everything went wrong.  The machine exploded putting her in the hospital and making him vanish to parts unknown.

After she got out of the hospital the theater refused to take her back. Spending her last bit of money on a lodging house Emma fell in to a fit full sleep.  She woke to find her hands moving all on their own fashioning tiny silver tubes.  When she put them on she could hear Lewistine talking to her clear as day. And so stared a rather tumultuous partnership.

Things were moving smoothly until they decided to take a commission to improve the engine speed of a merchant vessel called The Eastern Star. The captain kidnapped her and used her inventions to fund his career in piracy. Emma ran when she found this out and was launched on the adventure of a lifetime.


See easy peasy, now brave explorers I want to see what you can come up with.
« Last Edit: March 07, 2009, 07:42:23 am by Stella Gaslight » Logged

I have a picture blog thinger now
http://stella-gaslight.tumblr.com/

Look for me on Etsy
http://www.etsy.com/shop/ByGaslight
E.A. Claringbold
Snr. Officer
****
United States United States


« Reply #1 on: March 07, 2009, 07:36:35 am »

PC
Name : Irene Frost
Age : 22
Nationality: American
Physical appearance : Irene would have been a rather pretty girl had it not been for the fact that, more or less, half of her face – the left side – was burnt to the point where restoration would have done nothing. The eye on the left, a pale jade color, was not her original, but a replacement given to her by a good friend, who happened to be rather deceased now. The right eye is an original dark amber color. Her mid-back length charcoal hair is normally put up into a bun with a hair fork (the charms on it may vary). She stands at an average height and trim enough weight with a healthy build and average frame.  From time to time she would wear some sort of veil/mask to cover her face.
Profession / job title: ?
Biography: Irene was raised as part of the Dreyfuss family the day she was left on their doorstep with nothing but a scrap of paper stating a name which they replaced. The family raised her as their own until her father (Uncle Caractacus' nephew) passed away, revealing the man’s secret failings. Having to sell the house and other possessions they moved in with her uncle. Knowing that they could not rely solely on the uncle and having a need to pay off what was left of the debts, Irene went out to make a small living as a tutor, but quit at the end of the year. After a year of mourning both Irene and her sister found themselves in love with a respectable man, save he was not as respectable as they thought the moment they found out that the man was playing them for fools as he masqueraded as two different men, one for each sister. In a fit of rage during an argument, Irene’s sister flung an oil lamp at her. After the turn of the unfortunate event, the sister in a tumult of emotions hung herself. Unable to deal with the string of misfortunes it is said that the mother died of grief. Reading her mother’s journal, she came to the fact that she was not born into the family and uncovered her true surname of Frost. Unwilling to be a burden to her uncle, she kindly asked to leave. Complying, he gave her a small sum as well as a letter, telling her that if she should ever meet a man with the name Jaisen Santiago Dreyfuss, she ought to hand him this letter. Doubting that she would ever meet the man, she agreed to do so, collected her things, and went on her way.

Just a few months before encountering the Boheme and crew, she obtained immortality and the restoration of her beauty for a price. In exchange for the immortality, she was to go plant herself within the group and when time called, at her discretion, she was to directly betray them and possibly dispose of them as she could. Failure would mean the destruction of her daguerreotype (which, like the picture in Oscar Wilde’s popular story, would take her sins and damages and print it upon the photo while in life she would still be as she was). Seeing the rescue of her daguerreotype as her sole goal, she played by both ends, a sure losing game and eventually sided with the heroes.  In the end, she did get her photo back.
« Last Edit: March 07, 2009, 10:28:50 pm by maudlindoll » Logged
Vancouver Air Privateer
Zeppelin Admiral
******
United States United States


Privateering off HMAS Landeythan


« Reply #2 on: March 07, 2009, 08:27:44 am »

Name : Elisha V. Kettel

Age : 23

Nationality: Canadian, of the Colony of British Columbia

Physical appearance : Kettell is tall and lean, blue eyed, with blond hair unkempt. Has a brooding, observent air. When not on a mission he dresses simply and cleanly, with a waistcoat, shirt and trousers. His most distinguishable features are his mechanical limbs. He lost his left leg, right foot, left forearm and the last two fingers on his right hand to a cannon-blast, and the resulting shrapnel, and they have been replaced with their current steel versions. In a recent mission, Elisha's lungs were damaged due to the insidious Viktor H. Erebus. When he fights, he dons a gashelm with respirator, which is linked to a generator under the duster he dons for combat, his new one being long brown and of leather. The duster conceals armour on his chest and back. The generator also hooks up to his mechanical limbs, increasing their power. His weapons of choice is his rifle, which he his a crack shot with. He can also easily dispatch foes without loading the rifle, using the bayonet to deadly effect. He has taken to wearing a metal helmet on top of the gashelm (Basically a Brodie helmet) to decrease reflection in the mask lenses and prevent a seriously damaging blow from above.


Profession: Elisha Kettel has had the jobs of privateer, navigator and essentially adventuring soldier. Currently he is employed as an Agent of the Aether League in the secret and elite "Boheme Division."

Biography: Elisha Kettel's mother died not long after leaving his father. His father later perished in a fishing accident. As there was no other family, Elisha was on the boat at the time. By chance, the crate he had been placed in floated back to dock. The dock workers picked him out of the water and left him there, assuming family was to pick him up. He lived on the docks as a scavenger, soon moving to the streets of Vancouver as a street urchin.

Here he met the charismatic Ned Canning, who had started what could be refered to as a gang, though not of the criminal sort. Ned was a big dreamer and helped his friends stay together and stay fed, eventually even earning decent wages and buying a communal house for them. Elisha become Ned's right hand man - while Ned was the personable and daring leader, Elisha was the cool thinker and problem solver.

When Elisha was just fourteen, Ned managed, through a series of remarkable incidents, to earn a privateer vessel, The Steel Breeze, and sponsorship from a wealthy businessman. He used most of his friends as crew. While Elisha was younger than most of the others, he was respected by Ned. However, Ned was the only one he really was friends with on the ship, Elisha being a private and withdrawn youth. He'd seen the roughness of the street world and had a good deal of cynicism.

When he was only fifteen, he was seriously injured in an attack on the infamous Yellow Fortress at Unalaska. This is where he lost his limbs, only being saved when Ned carried him out of the snows. A rising engineer used him as a test subject to demonstrate advances in prothetics. The surgery was painful, but a success. Still, Elisha harbours a nervousness of hospitals.

Elisha continued with the Steel Breeze, having adventures not only in British Columbia but in California, the Yukon, Japan, Australia and many more places around the Pacific and beyond. The crew trained while they were not abroad and soon the Steel Breeze became a local, then a national legend. However, at the same time, regulations on privateer vessels were increasing as well. The Breeze began to take missions used more for show , the real battle against the Russians being fought by the new Royal Pacific Air Fleet. As well, Elisha was becoming slightly restless aboard the Breeze. Some members had gone on to jobs, new members joined and Elisha began to see himself drifting from Ned. Fame and fortune were what Ned had sought and was earning - it seemed likely the Breeze would go military and Ned would become an Admiral.

Thus, when the Breeze was damaged after an ambush by Russian airships, Elisha accepted the job of taking a passenger ship across the Pacific to London, to arrange ordering of needed specialty parts, the Breeze having become quite advanced. His path was changed when the ship he was on was damaged in an aerial ambush by pirates in the Hundu Kush. Elisha managed to escape, landing on a friendly airship - the ABF Boheme.

Elisha remained with the crew as they agreed to take him to London once their mission in China was over. He helped fight the various dangers in China and the dangers that emerged when they returned to London. He was reunited with the Breeze after a large battle against the corrupt Black Service. He learned that the Breeze was going to become a military ship. He was concerned by the mysterious plots against the Boheme, believing a greater force at work. Thus, he gave up his position of First Mate and officially joined the Boheme crew, wanting to hunt out and right the wrong he felt was emerging.

Of course, he never could have guessed the real magnitude of the darkness creeping out of Russia - the insidious Cold One army. He was brutally made aware of their influence in London. Under the city, in the sewers, he confronted the insane and dangerous Viktor H. Erebus, who had designed a machine to gas the inhabitants of London. Elisha smashed the device and escaped the sewers - but not before irreversable damage had been done to his lungs. Only after having a respirator, (later a full gas-helm) made was he able to regain his combat capabilities.

He continued with the Boheme despite his injuries, throwing himself with almost suicidal fervor against the enemy, somehow cheating death despite his recklessness, from South America to Switzerland to Paris. Meanwhile, the new ship doctor, Eleanor Jane Townsend-Armistead had developed a love for him, but he was not equipped to follow the feelings of others. In London, he cheated death again, killing the Sixth Commodore.

In Shanghai, he met his equal in the Seventh Commodore, revealed to be his clone. He managed to outwit this copy and kill it - however, it was revealed that this was planned for. The essence of the Seventh Commodore, in a parasite, entered his body and began to corrupt him. He determined to kill himself before he harmed any of the other crew members. However, at this point, Ella admitted her love for him and he was determined to live. He was taken back to the Boheme and the parasite was removed.

Elisha was weakened for many days by this. However, he was ready for the final assault of the Boheme on St. Petersburg and took part in the battle against both the Tsar and the Cold One Queen, even managing to cut out one of the Queen's eyes before being struck down alongside Ella. After the battle they were revived and went with the rest of the crew to be knighted in London.

 
« Last Edit: March 26, 2009, 04:27:14 am by Vancouver Air Privateer » Logged

"Blessed be Science and her handmaiden Steam;
They make Utopia only half a dream."

"So he pulls an alternating-current taser on me and tells me that only the Official Serbian Church of Tesla can save my polyphase intrinsic electric field, known to non-engineers as 'the soul.' "
Nigel Wetherby
Zeppelin Admiral
******
United States United States


Knowledge eternal!


« Reply #3 on: March 07, 2009, 11:04:03 pm »

NPC

Name: Cain O'Landry
Age: Mind-28, Metal body-4
Nationality: mind- irish. Body-born upon the APF Boheme'
Physical appearance: Tall, thin and pale skinned. His hair comprised of a cut-up ladies wig hangs loosely above his eyebrows in shiny black clusters. His thin features and constant look of youth makes him appear as if he were but 20 years old. However, when examined closer, his artificial nature is made evident by his obsidian-colored eyes and white pupils. He despises being called a machine, as he has had his creator Patrick O'Landry take extensive measures to give him a close semblance of humanity (Including an artificial heart powered by Aetherium and a working nervous system.)
Profession/Job title: Children's bookwriter, novelist, artist.
Biography: Originally the homicidal blood-sorcerer known as Brian O'Landry, he spent his days pursuing knowledge with a bloodthirsty vigor, even going as so far as to subject his own mother to death with a child still in her womb for want of a specific spell component. When he found out about the Presence of Jenniffer Sheehan aboard the Boheme, he began to hunt her, attempting to steal away her blood and soul to add another demonic blood-construct to his roster. However, during a scuffle on the ship, Patrick shot him in the back, leaving the once powerful being to die like a wounded beast. However, Patrick held within him mercy enough to take Brian's soul and place it within a mechanical body with the use of an ancient power known as Technomancy, cleaning away any murderous intent and arcane knowledge in the process, leaving only a blank slate with a terribly polite disposition.
In this new form, Cain had seriosu doubts of his humanity, that was until he came across an ancient contruct much like himself within a 12,000 year old tomb. He named her Angel, and the two took to eachother like tea and biscuits. With the help of Angel and a few jars of jam, Cain found his humanity with Angel and has never left her side since.
After fighting alongside the rest of the crew of the Boheme and killing the queen, he has found residence and some employment in Madame Arachne's Bordello/Hospital, though in his free time he writes childrens stories and nursery rhymes alongside Angel. Many critics acclaim him and his wife for their works in books, candy, and toymaking.

Weapon of choice: Dual "Deus blades" Extendable single-edged blades crafted from an ancient, red material that appears to have an intellegence all its own.
« Last Edit: March 10, 2009, 06:01:02 pm by Nigel Wetherby » Logged
Stella Gaslight
Governor
Time Traveler
****
United States United States


Looking for a few good lobsters.


WWW
« Reply #4 on: March 08, 2009, 07:23:09 am »

PC
Name : Helena Thomas
Age : 22
Nationality (place of birth) : The skies over South America
Physical appearance : Tall and descriptively strong tan young woman. Who prefers overalls to skirts but has developed Emma's habit of adding pockets to everything.  She has sharp hazel eyes and brown hair cropped short as to not get in her way. Has scars across her torso from the shipwreck that took her father's sight and her mother's arm.  She has long thin delicate looking fingers that can manhandle almost any engine in to behaving.

Profession / job title (if any) Assistant to the Head of the aether studies lab in the IAL (International Aether leauge.)

Biography : (optional) Child of pirates who were forced to go strait after their ship was shot from the sky and they had a near brush with death.  John Lewastine hired her and was impressed with her near photographic memory and excellent head for numbers.  After many years of loyal service he closed his business but he made sure she had a good job waiting for her.

Helena has discovered in the past year working with Miss Lighion that she has the ability to direct the flow of aethric energy simply by drawing alterations on paper, Placing it over the affected area and speaking the drawn connections in to realty.  But it only works as long as the paper is attached.     



NPC
Name : Angel  Jam (She picked it herself)
Age : 12,000 body  Mind 9 or 10
Nationality (place of birth) :A timple in South Amarica
Physical appearance : She looks like a masterfully carved marble sculpture lithe and beautiful with blue eyes and a toffy colored mass of braids and curls for hair. She runs on a distilled photosynthesis using tea as a catalyst but can eat and get energy from almost anything.  She loves sweets with jam and lollipops being high on the list.

Profession / job title (if any)  Music Teacher, composer, Children's book writer experimental candy maker.

Biography : (optional) An sentient construct made by The bright ones in the first war against The cold ones over twelve thousand years ago. Angel was the only one to survive the final battle and that was only because her spinal cord had been slashed and she was crippled and left to die. She was found by Cain, another construct like herself who freed her from her prison of vines. Unable to speak words she responded in song and clung to Cain. She made it out of the temple and was healed by  She knew almost nothing of the world and acted very much like a child. Cain taught her all about life outside the temple.  And she taught him songs and what love was really about. 

Together they battled the cold one queen and when it looked like she would die she heard her maker's voice giving her a new purpose in life to heal the woulds the battles left behind.  She lives with Cain and Mama 'rachne and has a swing all her own.  Life is Good.
Logged
Nigel Wetherby
Zeppelin Admiral
******
United States United States


Knowledge eternal!


« Reply #5 on: March 08, 2009, 08:36:37 am »

PC
Name: Sigmund Ky'thur
Age: 21
Nationality: British/Cold one
Physical appearance: Inheritley pale, Sigmund has thin, almost elfen features due to his less than human genetics. His long, black "hair" Is in fact thousands upon thousands of thin tentacles. His amber-yellow eyes have no pupils, so he very often hides them behind tinted goggles due to recent ill will towards his bloodline. His clothing is fairly common for those in the soldiers guild in which he was inducted before his little "Migration" which consists of a loose, white cotton shirt with a red stripe across the side, and a pair of fairly loose cotton pants. He wears a pair of rather worn-down military boots that look much older than he is.
Sigmund is in not what one would call "Beautiful" But he certainly has none of the hideousness his father held. His body is lighlty muscular and seemingly built for quick close-range combat, though he sports a long scar that runs from his left shoulder all the way across his chest, as if something had tried to slice him in half...
Sigmund is uncanilly tall, rouglht six foot nine, giving him an air of fabulous and fantastic terror despite his friendly disposition.

Profession/job:former Conscripted soldier for the queen

Biography: The child of a self-aware cold one and a bordello Mistress named Madame Arachne. When his existance was discovered, he was pulled from his parents and educated in military practice. However, his unusual value for life made him an "Unfit soldier" So he was ordered to be placed in the front lines against the rebellious Aether League. On his first mission, he and his Platoon raided the laboratory of one Thomas Tailor the Third, whom had created a machine he called "the extradimensional borer" which used lots of big, fancy words and theories he didn't quite grasp, though he managed to learn that is was a sort of doormaker to other worlds. The madboy put up a valiant struggle, killing almost all of the platoon. After Taylor escaped Sigmund was left badly wounded. With what little energy he had left and very little conciousness left in him, he grasped the machine and activated it, sending him into a world in which the queen had been slain and the world seemed rather harmonious.
He stil posesses the working borer, but refuses to use it, as he finds this world more favorable. He was recently employed by Patrick O'Landry to guard his students during out-of-school excursions, given his military experience.
« Last Edit: March 09, 2009, 12:22:37 pm by Nigel Wetherby » Logged
T.Taylor the Third
Zeppelin Admiral
******
United States United States


A Crazy man

thethirdtea
WWW
« Reply #6 on: March 09, 2009, 04:58:19 am »

PC
Name: Thomas William Taylor III (go's by Trip)
Age: 23
Nationality: American
Physical appearance:

Profession: one time Thief, now the First Temporal Physicist. Adventurer
Bio: son of a minister. Born in the City state of Ten'asee USA, Finished high school at 12, gained a double masters in advanced physics and chemistry by 17 at 18 moved to London, Built a time backpack went to future and stole plans for an advanced air ship after return trip it blew up, built a teleported back pack next which still functions.
Many things happened in the 5 years (5 for him, 2-4 for everyone else, I’ll explain in a bit) since he met Emma and fell in love. among them he lost an eye, replacing it with a mechanical eye. He discovered he is the father of teleportation and time travel. Was locked up in prison, escaped, fought cold-ones, met odd people and generally had a good time.
He has since built a new time travel/teleportation device in a wooden backpack case all controlled by a large gauntlet on his left arm. he picks locations via 3d topographical map composed of aethericaly agitated dust particles, the map can show the entire world, or he can zoom in close enough to see a small dust model of himself. Time travel is controlled by various dials and knobs also on the gauntlet. On the underside of the gauntlet there are the remote controls for his mechanical eye, changing the spectrum viewed and also controlling zoom functions.
The reason he has seemingly aged faster than anyone else is because he spent at least 2 years creating the Time between Times (TBT) a space outside of time, it is in reality an artificially created pocket dimension, he says he created it using only a paperclip and directed temporal energy. He returned to his native time stream only 2 months after he had left using the time machine.

Abilities: weapons enthusiast, temporal Physicist, conventional Physicist, chemist,
He also has extensive knowledge of obscure mythology.

He has a large stash of Contraband weaponry hidden in two trunks in his closet. There is also many thought to be impossible devices shoved in little nooks around his room.
He is heavily influenced by Nicola tesla and Thomas Edison work in electronics, going so far as to build ElectraCannons, a electric glove that delivers a major shock upon giving a blow, and an electricity laced sword capable of cutting through a large number of solid materials.
Logged

-“I warn you, if you bore me, I shall take my revenge.”
Arabella Granger
Snr. Officer
****
United States United States



« Reply #7 on: March 09, 2009, 10:21:36 pm »

PC

Name : Eleanor Jane Townsend-Armistead; prefers to go by "Ella".

Age : Twenty-one

Nationality (place of birth) : The East End of London

Physical appearance : Eleanor is a slight, small creature. She is very thin and not over five feet tall, with pale skin and large brown eyes. She has a small, crescent-moon shaped scar on her right temple, and a few faint ones on her arms, in addition to a rather large one on her stomach that she received during the final battle with the Cold Ones. Her curly, honey-blonde hair is usually found tied up in a simple ponytail with a ribbon or hanging in a braid down her back. Her daily attire usually consists of a simple white blouse, vest, and skirt, with sturdy lace-up boots. Ella always carries around a notebook and pencil, and her black medical bag.

Profession / job title: Physician and member of the Aether League.

Biography : Eleanor was born in a house in the East End of London, eldest child of Max and Nancy Townsend. When she was five years old, her parents died of yellow fever, and Ella was cast out into the streets. For eight years she survived by begging, stealing, and pilfering. She was sly, sneaky, and forever on the run.

When she was twelve, she met well-known London physician Dr. Jeremiah Armistead, who took pity on the poor girl. Armistead forged a friendship with Ella despite her suspicions and objections, helping her out of scrapes here and there and vouching for her character. Ella began to take a liking to the doctor, and he adopted her when she was thirteen. Upon the doctor's death when Ella was seventeen, she decided that she would become a doctor, to honour her "father" and follow in his footsteps.

Ella's story with the APF Boheme begins in New Orleans, where she was visiting a friend of her deceased adoptive father. She recognized George Lewistine as an acquaintance from her past, for she used to frequent the Carlyle Theater along with George and Emma, doing odd jobs here and there when she was still living on the streets. When the blood demon Amon attacked them in New Orleans, Ella was forced to board the Boheme to escape the danger. She quickly formed friendships with the rest of the crew and vowed to help them in any way that she could.

During her time aboard the Boheme, she fell in love with fellow crew member Elisha Kettel, but she kept this to herself, fearing rejection and thinking that it would seem unimportant with such dangers as the Cold Ones at hand. She tried to ignore her feelings, dismissing them as 'silly' and staying silent until it was almost too late. Only when Elisha was infected by the Cold One parasite and determined to kill himself before he had the chance to become the Seventh Commodore did she speak out, finally admitting her love for him so that she could save him.

With the help of Dreyfuss, Ella performed surgery on Elisha and removed the Cold One parasite. For days, she stayed by his side as he recovered and prepared for the final battle in St. Petersburg against the Cold Ones. Despite Elisha's efforts to protect her, they were both nearly fatally wounded by the Cold One Queen, although they were healed when she was defeated. They were knighted by the Queen along with the others, and after that Ella went back to university to finish her medical training. She is now a fully-certified physician, and helps out the Aether League with their endeavors whenever possible.
Logged

"I will blaze until I find my time and place
I will be fearless!
Surrendering modesty and grace.
I will not disappear without a trace...
I'll shout and start a riot!
Be anything but quiet...
Christopher Columbus--I'll be astonishing
Astonishing...
Astonishing....at last!"
ShredsnPatches
Zeppelin Captain
*****
Ireland, Republic of Ireland, Republic of


« Reply #8 on: March 11, 2009, 01:18:16 am »

PC:

Name: Jennifer S. O'Landry

Age:

Nationality: Irish

Appearance: Jennifer is a small, slight woman. She has paper white skin, very long white hair that she usually wears pinned up in an elaborate braided bun. Her eyes are colourless, with golden cross shaped pupils. This alarming trait she usually conceals behind small, green-smoked glasses. She tends to wear brown and green, in her daily life tending towards simple dresses and trousers, waistcoat and shirts, duster coats and a battered wide-brimmed leather hat when travelling.
Jennifer wears little jewellery - her engagement and wedding rings, and a pendant with a small figure of herself dancing.

Profession: Teacher and healer.

Bio: Jennifer 'Jen' Sheehan grew up in a rural area of Ireland. Trained as a healer and witch by the grandmother that raised her, Jennifer believed herself to be an orphan. When she was 16 she decided to make her fortune in London. Sadly enough, the smiling man in Dublin's zeppelin port turned out to be a con-man, who sent Jennifer on a trip to China for two years.

Jennifer's real adventures, however, began when the ship she had booked passage on to return to England was destroyed in an air battle. Falling onto the Boheme, she met the crew, and began the journey that would change her life, history and introduce her to the love of her life, the mad engineer Patrick O'Landry.

Patrick and Jennifer married two years ago, and opened a school of technomancy. Her life has quietened down a lot since then, but she can't help wonder if this is a temporary state of mind.
Logged

Havoc for Hire!

"RUN! THEY'RE FIRING POLICEMEN!"

Mending is better than ending, no matter what Aldous Huxley might think Wink
Duellist
Zeppelin Captain
*****
United Kingdom United Kingdom

Gravatar

Toymaker, Storyteller, Captain of the Acheron

AnthonyHJ
WWW
« Reply #9 on: March 11, 2009, 10:04:22 pm »

PC
Name : Christian Leyton
Age : 27
Nationality (place of birth) : British (Shrewsbury, Shropshire)

Physical appearance : Christian is a well-dressed and intelligent, if slightly distracted-looking, gentleman.  His speech and habit of pointedly ignoring anything he finds distasteful mark him out as well-bred and a snob.  He usually wears smoked glasses on account of his distaste for bright light, a result of his nocturnal habits.  Though he is only 6ft, his slight build makes him seem taller than he is and he maintains this illusion by attempting to keep a clear region around himself.

Profession / job title : In his own words, gentleman-philosopher.  In actual fact, he has certain family investments which his accountant deals with and he does not fully understand.  It involves the rather vulgar (to his mind) transfer of money on an almost weekly basis from one resource or currency to another.  Like most gently-born men, he just doesn't care much as long as it is there when he needs it.

Character : Christian is a gentleman who understands only half of what is going on and pretends that the other half does not exist.  What he does understand is science, which he is currently trying to use to debunk the ridiculous stories he has heard of common people using 'magic'.  His recent experiences have not been altogether encouraging, but rather than accepting the mysticism of the masses, he is convinced that it is simply a new science.  Just as gunpowder must seem 'magic' to those of uncivilised nations, so too is magic just a science that the commoners are using without understanding.
As a result, he has picked up some basic understanding of certain 'vulgar' magics.  As a gentleman, he performs his experiments in darkened rooms out of the way where he will offend of (heavens forbid) upset those of his own class.

Of late, however, he has been tempted to practise those peasant arts simply for convenience.  After all, it would not do for a gentleman to be without a light for his cigars simply because he has misplaced his lucifers...

Biography : Born in Shropshire, Christian knew his parents as distant figures who would sit at the dinner table with his, but take little or no interest in him beyond that.  He was raised by a succession of nurses, tutors and instructors until such time as he could be packed away to a boarding school at the opposite end of the country.
He never learnt the simple trick of obeying the teaching staff, nor trying to fit in with other boys.  As a result, he found his school-life unpleasant and found joy only in tormenting the poorer and younger boys.  He was lucky that he was apt enough at the sciences to earn a protector in the Chemistry Master, who ensured that he was able to claim at least one strong aptitude.

His time in Wadham College at Oxford was spent largely avoiding the faculty and laboratories.  His distaste for academia had not prevented him from entering, but it left him disinclined to participate.  He was lucky to find a group of like-minded fellows and together they set out to make themselves positively disreputable, while staying on the right side of university policy.  They couched their clumsy studies of alchemy in the trappings of respectable chemistry, displayed great piety in the chapel to help pass off their study of 'magic' as a fervent desire to 'know thine enemy' and generally sought to confound their detractors.

As Leyton's peers delved deeper into the mysteries of the metaphysical, he himself drew back as he failed to see any truth beneath the rituals.  He discovered a great need to rationalise the irrational and threw himself into his studies of chemistry and even spent the time to give himself a grounding in basic engineering to balance out the dry nature of pure science.
He graduated as a bachelor of science, avoided gaol long enough to be awarded his Master's degree, and then set out for the primitive parts of Europe to study their vulgar folklore.

And then, one day he returned to England and boarded a train bound for London.  His travelling was over, but he knew at last where to start searching...

_____

I wrote his entry in the Character thread to try to start him off, but have ended up refining him in my mind as time has gone on.

Leyton is a spoilt aristocrat who has been caught out once before and got in over his head with forces beyond his comprehension simply out of a sense of adventure.  He was not the only Christian Leyton in all of the worlds, but he is the only one to have reached twenty-five; all of the others died of misadventure, while this Leyton seems to have an uncanny knack for lucky escapes.  He is also the only one not to have been born with his current name; his birth name was Thomas, something only a few would even know about. 
At the end of this story, he will be compelled by an oath he once made to travel to faerie and marry a creature of surpassing beauty and no conscience whatsoever. 

The family legend has always stated that boys named Thomas will be abducted by faeries, so there has been no Thomas Leyton for a long time.  His father, being a very rational man, said it was all poppycock and named him Thomas.  His mother, being more superstitious, called him Christian in hopes that it would stick and thereby break the curse.  It didn't; he learnt how to open a portal to Faerie and then went off wenching.  In doing so, he caught the attention of his betrothed and swore to marry her.  She intends to hold him to the oath.

His 'family legend' is the story of the first Tom Leyton, which is well-known in Scotland with a slightly different name.  The local accent mangled his surname until it sounded more like Lynn...  This is the name he uses in Faerie; they call him Tam Linn.
« Last Edit: April 20, 2009, 10:24:15 pm by Duellist » Logged

Some are born strange, some attain strangeness, and some have strangeness thrust upon them.
ShredsnPatches
Zeppelin Captain
*****
Ireland, Republic of Ireland, Republic of


« Reply #10 on: March 13, 2009, 03:08:42 am »

Duellist, he'll fit in perfectly. And probably have loads of cause for studied scepticism...
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Rowland Elmstone
Officer
***
United States United States


Aetherist Scholar


« Reply #11 on: March 14, 2009, 10:23:43 pm »

PC
Name : Rowland Elmstone
Age : 20
Nationality: London, England
Physical appearance :

Rowland sports a shaggy mop of brown hair. It is usually unkept, since he is much to busy to worry about simple things as his hair. He has a brow that stands out, and slightly shaggy eyebrows. They usually go unnoticed behind his wire framed glasses. He also has slight stubble on his face, and is usually tan from working outdoors. He is fairly tall, but also has a thick build. Overall he is an average youth.

Profession / job title (if any): Currently studying the properties of Aether, and finding random jobs teaching

Biography :

Rowland's story starts out quite well into his teenage years. Up to that point, he had been under the care of his mother, who taught him how to read and write and speak French. He spent many an hour reading novels and books on the art of steam-production. Rowland then moved onto studying at Cambridge where he learned many theories and ideas behind the different Engines currently being used across Europe. He found himself furthering his studies and travelling across the globe. Rowland plans to continue his studies of Aether, and plans to cross the ideas with the locomotive, making an "Aether rail." Rowland believes that it would cut the steam production in half and help travel become cheaper.

Currently, Rowland had jumped onboard a ship, and was last seen in London working on a new flying bycicle. It should be up and working very soon.
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Genevieve Ozuna
Snr. Officer
****
United States United States


The Resident Insanatee

kaleidoscoptic
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« Reply #12 on: March 17, 2009, 10:21:42 pm »

PC

Name: Nadya Catrina Zarate

Age: 20

Nationality: Spanish

Physical: There is something decidedly feline about Nadya’s physique. She is fit, though perhaps a tad on the scrawny side, and well toned in muscle. Her skin is a dark shade of caramel due to Hispanic heritage and a fondness for the sun, though her eyes are green and a testament to her father’s Irish roots. Her hair is dark, and tied into dozens of curling dreadlocks for ease of care. Her typical ensemble, prior to joining the crew, consisted of dark coloured, revealing dresses with tight-laced corsets, and the occasional feather or pearl beading in her hair. One thing she consistently wears, is the clockwork choker which she lifted during her first thievery. After joining the crew, she adopted a more conservative style of dress and pants, though she can still slip back in to her more.. racy ensembles when it can aid in negotiations.

Profession / job title: Former: Thief, dancer, guard, fighter, mercenary, prostitute Current: Traveler, to be decided

Biography: Born on the road in a caravan in southern Spain, Nadya Catrina Zarate spent the first fifteen years of her life traveling with her parents and the rest of their caravan throughout most of northern Europe, never staying in one location longer than a few months. The life of a gypsy was all she knew before her parents’ death in a raid by religious zealots, who lit the caravan aflame in Italy. Barely escaping with her life, Nadya relocated to London, where she used skills she had acquired over her youth to do a variety of odd jobs. Weapons handling, dancing, fortune telling, sneaking and spying, thievery— if she could be hired for it, she would do it.

She had been about seventeen when she had been scouted for Madame Hyacinth’s Brothel and Cardhouse. A clever girl, she spent the first year of her service dancing for patrons before realizing she could live a much more comfortable life performing the services available in the back rooms, then using her skill at cards to double the salary. And so, at eighteen she became a prostitute. Hyacinth’s was a clean place, no man of dubious character had even been allowed on to the premises, and before long she learned to enjoy her work. It helped that she had a unique talent, which allowed her to escape more treacherous situations.

Nadya was a World Walker, as her ancestors would have called it. She personally chose to refer to her skill as Interdimensional Displacement, but the concept was the same. For centuries, certain members of her lineage had received the ability to walk through the veils separating dimensions. With simply a change of will, she could slip out of this world and in to the next, with no more effort than an average person would need to push open a door. Thusly, whenever she found herself in a pinch, she would often slip in to the aether separating universes, and wait for the trouble to pass. Her ability was an escape, but she had seldom explored the extent of her powers.

Perhaps it was fear that barred her, perhaps it was common sense, but she had never pushed farther than a few dimensions in any direction. With the sudden death of Madame Hyacinth though, and the passing of the establishment on to her less-than-trustworthy son, the vague interest in exploration had been increasingly becoming necessity. Seedier men were being allowed to visit the back room. Violent men as well. One night, when a particularly… rough… character decided Nadya was in need of “punishing” for her sins, she left her world behind, and was dislocated with a loud crash against assorted metal barrels stocked in a small room within the upper levels of what she would later learn was the St. Elmo, wearing scant but a half-lace corset, a chocolate brown chemise, and a clockwork choker; feathers in her hair, her revolver in hand, knives concealed in various places. Though a small window at her side, she saw a world run on steam— quite different from her own gas and electricity, and thus her adventure began.


((I went with a more simple bio, hopefully you guys feel she can fit in. I would have probably used that "in" from the tavern, had I not begun writing her character and fallen in love with it before that post was made. Hope it's not a problem that she isn't exactly conventional ;P))
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Genevieve Ozuna
Snr. Officer
****
United States United States


The Resident Insanatee

kaleidoscoptic
WWW
« Reply #13 on: March 17, 2009, 10:57:19 pm »

Hmmm... Come to think of it, there Was a loud crash in my attic a few hours ago...

I don't have many issues with it, but I must defer to the others, who have been on this RP much longer than I have. If they have no objection, you can stay on teh St. Elmo; we need all the fighters we can get. Not sure about the prostitution, but that's probably not a huge issue as long as it's in the past, and besides, dreyf was a banjo player in such an establishment, so we (he and I) really have no room to be persnickety ("persnickety" -- yes, I really am that old, LOL).

Besides, the wall- or world-walking would probably be one heck of a useful skill with this bunch.

What do the rest of you say?

MWBailey

Ah yes, I forgot to mention that the prostitution bit is certainly in her past. She'll likely be a tad more promiscuous than other characters, but she'll certainly be kept within rating boundaries (which as far as I can tell are PG ^ ^). 
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Duellist
Zeppelin Captain
*****
United Kingdom United Kingdom

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Toymaker, Storyteller, Captain of the Acheron

AnthonyHJ
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« Reply #14 on: March 17, 2009, 11:17:38 pm »

I say run with it, especially given the way it will unnerve Leyton...
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ClockworkLeprechaun
Guest
« Reply #15 on: March 18, 2009, 05:04:26 am »

For my own sanity, I'm reposting this here.

Name : Samuel Warder
Age : 28
Nationality (place of birth) : London, England
Physical appearance : Samuel has black, short-medium hair combed back and dark blue eyes.  He typically wears black, knee-high leather boots with dark brown pants tucked in and bloused.  Beneath the suspenders keeping his pants up he wears long sleeved linen button up shirts that are also in earth tones, along with an ever present pair of black leather gloves that tuck under the shirt sleeve so none of the arm is showing.
Profession / job title: Alchemical Engineer/Adventurer
Biography :    Samuel Warder is a tall, broad shouldered young man.  The term "well-built" has a different meaning when reffering to him.  At the age of twenty-four, while working for the Tesla Institute of Technological Services, he was involved in a lab explosion that ended his life.  Rather than burial, the Institute decided, as per its contractal right, to test the latest steam technology and alchemical processes to reanimate him.  His chest has been replaced by an alchemically powered steam engine, where his digestive tract had been is now a variety of alchemical seals that transmute food into clean furnace fodder, and liquid into boiler water.  The rest of his chest cavity is used for heat sinks and oxygen separators to use the steam to keep his biological processes healthy.  His right arm was also lost, in its place is now clockwork and Tesla inspired power transformers that take his kinetic movement and use it to charge his battery backups. Also his arm is laced with mercury in triple thick, durable vials, to help with body recoil, though it also has the side effect of giving him a wicked right hook.His entire chest and replaced arm are encased in steel and brass.
   After his reanimation, Samuel worked for the Institute in the "field", but quickly became disenchanted with it and has since gone "rogue" and is no longer in contact with the Institute, though he still retains some of the equipment they gave him to test, like his Tesla Cannon and the formula for creating more alchemical ammunition for it.
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Nigel Wetherby
Zeppelin Admiral
******
United States United States


Knowledge eternal!


« Reply #16 on: March 18, 2009, 08:23:46 pm »

Name Madame Hyacinth Arachne
Age 28
Nationality Russian/Greek
Physical appearance A woman of almost mythological beauty, Madame Arachne is a creature of seduction and appeal to either sex. Her curvacious form and sensuous mannerism make her the ideal bordello owner. Her skin is a creamy pale color. Her face is much like a work of rennisaince art, peircing blue eyes and soft, red lips with a sharp, femenine jawline. Her raven hair cascades down her shoulders though it is usually bound back into a tight, shimmering bun held up with ivory pins.
However, she posesses an odd deformity. She is without legs beneath her knees. Thankfully, Patrick O'Landry created a special set of prostetic legs that are in fact bronze-colored disks with hundreds of thin, metallic, insect-like legs protruding from each device, giving her movement a "Gliding" Appearance. When need be, she will slip into a set of artificial legs that have a more human asthetic.

Profession Medic, bordello owner, prostitute.

Biography Hyacinth Zoradysis had always been the subject of ridicule as a child. Despite her seductive nature, as a child she was constantly insulted and ridiculed for her mother's "Seedy" Employment. Her mother wanted more for her, constantly pressuring her into marrying into a wealthy family. But her favors tended to veer away from the opposite sex. When she finally was forced into a mairraige with a british duke, she lived an unhappy year of matrimony. Her husband was a belligerent and short-fused drunk. To add to her hardships, she had become barren, making her unable to bear an heir for her husband. Upon hearing this news, he attempted to kill her in her sleep. Luckily, she awoke and managed to fend him off before he could suceed in the act. During the struggle, she had inadvertedly pushed him through the window of their bedroom, sending him plummeting from the balcony of their elaborite home.
No questions were asked.
No one is quite sure why it was that she made a brothel from the lords home. Some say it was due to her sympathising with the abuse that they suffered. Others say as a child a prostitute saved her life after falling into a well. Only the mysterious Madame knows.
When an enraged group of fanatics attempted to burn down down her bordello at the same time the crew of the eastern star (and a young Patrick O'Landry) Had come to visit. During the fire, Madame Arachne was caught in an explosion. She was pulled from the rubble by a young Patrick O'Landry who constructed her a set of prostetic (And rather unverving) legs. She took upon herself the Psudonim "Arachne" To erase any connections between Hyacinth Scipio and her.
She later constructed an establishment in Tinker's Row, which later doubled as a medical establishment for the Legally questionable.
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Alessio
Officer
***
United Kingdom United Kingdom


Aspire not to have more, but to be more


« Reply #17 on: April 04, 2009, 09:21:53 am »

Name : Alessio Joseph Williams
Age : 21
Nationality (place of birth) : Wales, UK
Physical appearance : A thin man, Alessio is suited for narrow crawl spaces and other such tight area that may require his attention as an engineer. He has brown short hair which is spiked and slicked back from the amount of times he has ran his oily hands through his hair. His skin isnt very tanned from his indoor work, his eyes are blue and he has a network of scars up his arms from engineering accidents. His clothes (working from the head down) are suited for rough working, on his head he wears a pair of steamlined goggles which protect his eyes and the area around them with a thick leather band, and he often pushes them up onto his forehead when he isnt wearing then. Around his neck he has a loose piece of triangular fabirc, tied at the back, which he uses as a mask to prevent him from breathing in fumes when he is working. On his torso he wears an oil stained white shirt, with a packet of cigarette and cigarette weapons (see later) that he keeps in his top pocket. Over his shirt he wears a leather waistcoat which has numerous straps for holding tools. On his wrists he has a pair of dual tools bracers, to hold tools he consantly needs to reach (also, see weapons). Around his hips he has a tool belt with a large pouch for his blowtorch, and a hip pad which has more tools on it. He wears a pair of rough denim trousers, with extra padding on the knees for when he kneals down. He wears a pair of ankle high leather boots. Under his waist coat and around his chest he has a dual holster, with a pair of gun straps under his armpits for his two pistols.
Profession / job title (if any): He is a mechanic, and upheld the position of Cheif Engineer on The Legacy (see bio)
Biography : Alessio left his aprentice position at a young age, taking his engineering skills along with him onto a mercenary crew, who taught him a few tricks in return for room and board, and a cut of proceeds from jobs. For many years he went around several crews, including a couple of pirate crews and one job in the British Air Navy, learning tricks and making a name for himself. His current occupation is an the Chief Engineer on a merchant ship called The Leagcy, which is carrying goods to hard to reach palces around the world.
Weapons: Under his right arm he has a LeMat revolver (a nine shot revolver with an undelsung single shot 12 guage shotgun), and under his left arm he has another smaller pistol in an upside down holster, for easy access in close confines. On his right arm bracer under his wrist there is a sharp file which he can throw with surprising accuracy. In the cigarette packet, several of the cigarettes are actualld disguised one shot weapons, including a brace of bullet firing cigarettes, and laser weapons. His blowtorch has been modified to fire a burst of flame over long distances if he turns the guage up to maximum. Aroun d his person are several tools that also serve as perfect weapons in his skilled hands (eg, spanner to the head XD).

Hope thats okay, let me know if you guys disagree with anything.
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T.Taylor the Third
Zeppelin Admiral
******
United States United States


A Crazy man

thethirdtea
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« Reply #18 on: April 06, 2009, 11:05:57 pm »

i think the laser beams would be called aether beams....other than that looks good
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Jessamine A. Carteret
Swab

United States United States


« Reply #19 on: April 20, 2009, 03:04:31 am »

PC
Name: Greyson Victoria
Age:29
Nationality: London, England
Physical appearance: Greyson has wavy brown hair brown eyes, pale skin, he's tall and thin, but slightly muscular. His right hand was injured in a factory accident when he was 17 and is twisted to the point of him being unable to use it.
Profession / job title: Author
Biography: Greyson grew up in a fairly run of the mill family until, when he was 17, his sister was murdered (which caused his slip up in his factory job that led to his hand being injured). After that he became distant and eventually left home to look for his sister's killer. He came back to London only once for his parent's funeral after they were in a car accident. He now wanders aimlessly, some people have even suggested that he went insane after all of the tragedies in his past. Who knows, maybe he did, maybe he didn't. Does it really matter?
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Genevieve Ozuna
Snr. Officer
****
United States United States


The Resident Insanatee

kaleidoscoptic
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« Reply #20 on: April 20, 2009, 07:19:36 am »

The Zarate Family

PC
Name: Nicolae Ion (pronounced ee-yahn) Zarate
Age: 20
Nationality: Spanish
Physical appearance: Scrawny, tan, and toned are three words that could easily define Nico’s physical exterior. However, were you to ask his closest acquaintances for the most memorable of his physical traits, you’d likely receive an answer along the lines of, “Average, for the most part I guess— oh, and he always has a grease smudge somewhere.” Evidence of Nicolae’s passion and profession are never hard to seek out on his person. The only one of the seven children of the Zarate family to really develop their father’s mechanical talent, Nico went even farther— surpassing his father’s skill by the time he was twelve. The young man is a mechanical genius, even though his twin sister Nadya can barely rig a decent pulley system. Could. Could barely rig a decent pulley system.

As for colouring, his pigment is a very deep shade of caramel from long hard days working in the Texas sun, and his dark brown, nearly black, hair is cropped short and close to his skull. His features are sharp and pronounced, not unlike his sister’s once were, with high cheekbones and deep set green laughing eyes. His nose has a characteristic family bump as well, and his lips are nearly always curled into an impish smile. As for clothing, it’s pants or overalls for this grease monkey. In fact, he wears very little when working beyond some sort of bottoms, heavy work boots, gloves with wrist guards but no fingers, and his favorite pair of goggles. Ah, and a buttoned shirt to throw on when in the presence of ladies. It’s something about liking to be physically close to his work, or so he says.

Profession / job title: Mechanic, pilot

Biography: It was a lazy summer day when Nicolae Ion and his twin sister Nadya Catrina were birthed into the world. Lazy for some, but not for gypsies. The group had been preparing for a festival when Joshua Zarate— who had adopted his wife’s maiden name upon their union— came rushing to the main tent to call for a midwife, as his Maria had gone into labor. Several hours later the pair was born while their five-year-old brother Emilian Luca toddled about, being tended by the two older siblings, Justice Ralia and Marcos Samuel.

They would be joined by two more siblings, David Francis and Mae Primavera, during the ten years before that fateful day. Nico remembers very little of what occurred the night the religious cult raided their caravan. Mostly fire, flames licking at his feet while his father threw him and Emilian out in to the night, tossing his toolbag after them and whispering to run— run and not look back. Yes, the crisp hot fire at their backs, a blur of incohesive images, and the screaming. Nadya had been in a friend’s caravan, near the front of the train. There was no way she could have survived the ambush. He never saw her again.

His brother traveled with him first back to Spain, and then to the United States of America, where the worked odd jobs for three years before Emilian was eighteen and found them a ride west. They found work in Texas as mechanics, and it was there that Nicolae’s true talents were revealed. His boss, an older fellow by the name of Hernandez, suggested he go work for the nearby air force base, repairing the more advanced machinery of their zeppelins and flying machines— not wasting his talent on mere cars. Emilian would not let him work there alone though, and after a year of service in ol’ Hernandez’s auto shop, fourteen-year-old Nico stole off to the base and made a deal— if he could prove that his work would be invaluable to the service, both he and his brother would be hired on as mechanics. He did not fail.

They were put under the care of one Commodore Dreyfuss, and staunch, firm man, but an incredible mentor. Nico became increasingly fond of the man over the years, and though Em did not grow quite as attached, he learned a great deal from “El Comodoro.” The pair of brothers lived on the base for six years, before the ailing Commodore requested for them to accompany him to London on a ‘trip for the air force.’ It was there that Nico suddenly paused in the middle of the road, nearly being run over were it not for Em’s quite thinking. Yes, it was there though, that he paused, because of a sudden and overwhelming sense of connection that he hadn’t felt in ten years. Nadya.

PC
Name: Emilian Luca Zarate
Age: 25
Nationality: Spanish
Physical appearance: Emilian is the brawn of the family, though he also happens to be the brains. Heavily muscled and dark looking by nature, he is an intimidating figure. For good reason in many cases, as those muscles aren’t just for show. At heart though, he’s a bit of a softie, and given time to look him over, one would likely notice that kindness in his warm chocolate brown eyes. Think something along the lines of a great deadly puppy. His dark brown hair, the same shade as his brother’s, falls about his shoulders when loose, but is usually kept back in a tight ponytail or half-bun. Unlike his younger sibling, his features are a bit smoother, less sharp but still chiseled, and he shares the characteristic nose bump— as well as a crook in the bridge that he gained in an early fight he entered to earn the boys money to survive on. That was before he learned to guard his face. The jagged line along his jaw line though, that was gained long after he learned to defend himself, but he doesn’t often talk about how he got his most visible scar.

His usual ensemble is similar to his brothers, only a bit more decent. He’s less of a ladies’ man, more of a gentleman, and dresses as such. Still, his current profession doesn’t much call for posh getups, and so he tends to wear bottoms with a heavy belt and thick boots, shirts with no sleeves, gun holsters about his shoulders, his goggles, and a black armband in remembrance of his family. Em’s the only one of the pair to do so, as Nico refuses to grieve them. Em is wise enough not to push it; he knows that in the younger boy’s heart Nicolae just can’t bear to think of the twin half he lost.

Profession / job title: Mercenary, fighter, amateur scholar, mechanic

Biography: Emilian had fifteen long, love-filled years with his family before they were stolen away from him. His older brother Marcos, was his best friend, and the eldest of the family, while his sister Justice was his biggest inspiration. Marcos taught him to fight, to box and play with wooden swords. But Justice, she taught him to read, write, and love learning. They were the center of his world until that moonless night. Nico was too shell-shocked to remember, but Papa had told Em, the oldest boy still living in the family caravan, to keep a level head and get his brother away, and so he had.

He’d kept a level head, while he heard Mama cry out in horror— the screams morphing into shrieks of pain as he watched their home go up in flames, presumably incinerating his mother and two toddling young siblings in the process, if judged by the wailing voices within. He’d kept a level head, as his father had charged one of the raiding men with his cutlass, and been shot in the belly, and left to bleed out. He’d kept a level head, as they passed their brother’s family caravan, and Em covered Nico’s eyes to keep from seeing the gory site of their nephews, sister-in-law, and beloved brother gutted with the flames fast approaching their corpses. He’d kept a level head, as they passed his newly-wed sister’s caravan, where the wedding flowers were burning, lacing the air above their brother-in-law’s body with a sickly sweet aroma. He’d kept a level head when they came across Justice’s body a few meters away, shot in the back of the head while she ran in the direction of Nadya’s caravan. He’d kept a level head all the way to the next safe town— where he fell down to the side of the road and lost every last bit of the contents of his stomach.

To this day he wears his black armband to remember the horrors of that night, and force himself to move forward. And move forward they did, first to the streets of Madrid, where he learned to pick pockets to feed them, and then to America after stowing away on a ship. He worked for three years in New York doing odd jobs and compensating the rest of their living by having Nico bet on him in street fights. It continued that way until he turned eighteen and found them passage west.

All the while, Em found refuge in libraries. They were a second home to him. When he was lost in books he did not have to face the horrors of his memories of his past, or the painful reality of his present. In books, he had hope for the future. The libraries became fewer once they reached Texas, but he still managed to find booksellers, and over time, gained a collection of his favorite titles.

In Texas, he and Nico— who had become his charge and closest confidant over the years; the younger boy looked up to him like no other— worked for several years under a kindly, aging man named Juan Miguel Hernandez. Hernandez was forever suggesting that Nico go work for the nearby air base, but Em always politely refused. He knew his talent was nowhere near the level of his younger brother’s. There would be no reason for the base to take Em on as well, and he was not ready for the fourteen-year-old to leave him just yet. Until that self-same impish fourteen-year-old went and worked out a deal without him.

They were put under the care of one Commodore Dreyfuss, and staunch, firm man, but an incredible mentor for Nico. He aided Em as well, and he learned a great deal from the man, but their connection was not nearly as strong. It became quite clear over the years though, that Nicolae and Emilian Zarate were a package deal. Where one went, the other was sure to be found. Even when Em fell in love with the extensive base library, Nico— who was far from an avid reader— could be found lying at his brother’s feet scanning a technical manual, or terrorizing the poor librarian with his endless pranks. The pair of brothers lived on the base for six years, before the ailing Commodore requested for them to accompany him to London on a ‘trip for the air force.’ It was there that Nico suddenly paused in the middle of the road, nearly being run over were it not for Em’s quite thinking, as he pulled the idiot from the center of the bloody street. Yes, it was there though, that the younger boy had paused, and whispered a single word that directed their lives towards unlikely adventure, “Nadya.”


PC
Name: Nadya Catrina Zarate
Age: 20
Nationality: Spanish
Physical: There is something decidedly feline about Nadya’s physique. She is fit, though perhaps a tad on the scrawny side, and well toned in muscle. Her skin is a dark shade of caramel due to Hispanic heritage and a fondness for the sun, though her eyes are green and a testament to her father’s Irish roots. Her hair is dark, and tied into dozens of curling dreadlocks for ease of care. Her typical ensemble, prior to joining the crew, consisted of dark coloured, revealing dresses with tight-laced corsets, and the occasional feather or pearl beading in her hair. One thing she consistently wears, is the clockwork choker which she lifted during her first thievery. After joining the crew, she adopted a more conservative style of dress and pants, though she can still slip back in to her more.. racy ensembles when it can aid in negotiations.

Profession / job title: Former: Thief, dancer, guard, fighter, mercenary, prostitute Current: Traveler, to be decided

Biography: Born on the road in a caravan in southern Spain, Nadya Catrina Zarate spent the first fifteen years of her life traveling with her parents and the rest of their caravan throughout most of northern Europe, never staying in one location longer than a few months. The life of a gypsy was all she knew before her parents’ death in a raid by religious zealots, who lit the caravan aflame in Italy. Barely escaping with her life, Nadya relocated to London, where she used skills she had acquired over her youth to do a variety of odd jobs. Weapons handling, dancing, fortune telling, sneaking and spying, thievery— if she could be hired for it, she would do it.

She had been about seventeen when she had been scouted for Madame Hyacinth’s Brothel and Cardhouse. A clever girl, she spent the first year of her service dancing for patrons before realizing she could live a much more comfortable life performing the services available in the back rooms, then using her skill at cards to double the salary. And so, at eighteen she became a prostitute. Hyacinth’s was a clean place, no man of dubious character had even been allowed on to the premises, and before long she learned to enjoy her work. It helped that she had a unique talent, which allowed her to escape more treacherous situations.

Nadya was a World Walker, as her ancestors would have called it. She personally chose to refer to her skill as Interdimensional Displacement, but the concept was the same. For centuries, certain members of her lineage had received the ability to walk through the veils separating dimensions. With simply a change of will, she could slip out of this world and in to the next, with no more effort than an average person would need to push open a door. Thusly, whenever she found herself in a pinch, she would often slip in to the aether separating universes, and wait for the trouble to pass. Her ability was an escape, but she had seldom explored the extent of her powers.

Perhaps it was fear that barred her, perhaps it was common sense, but she had never pushed farther than a few dimensions in any direction. With the sudden death of Madame Hyacinth though, and the passing of the establishment on to her less-than-trustworthy son, the vague interest in exploration had been increasingly becoming necessity. Seedier men were being allowed to visit the back room. Violent men as well. One night, when a particularly… rough… character decided Nadya was in need of “punishing” for her sins, she left her world behind, and was dislocated with a loud crash against assorted metal barrels stocked in a small room within the upper levels of what she would later learn was the St. Elmo, wearing scant but a half-lace corset, a chocolate brown chemise, and a clockwork choker; feathers in her hair, her revolver in hand, knives concealed in various places. Though a small window at her side, she saw a world run on steam— quite different from her own gas and electricity, and thus her adventure began.
« Last Edit: April 25, 2009, 08:04:59 pm by Genevieve Ozuna » Logged
MWBailey
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"This is the sort of thing no-one ever believes"

rtafStElmo
« Reply #21 on: April 22, 2009, 11:10:00 pm »

    PC=Player character

    Name :Jock Lough-Malley

    Age : 30

    Nationality (place of birth) :Docklands, London, England



    Physical appearance : Heavyset-looking; muscular and big-boned, but not the cut and corded look of a bodybuilder; 6 ft tall; Dark Brown collar-length hair; golden eyes, very much like those of a wolf; Lantern jaw and large hands which, coupled with his large build, often erroneously convince people that he's a big, dumb, brutish fellow (he's not; a bit bluff at times, but mostly congenial, and surreptitiously very intelligent). Large feet, always wears boots, whether the old Marauder uniform buckle boots or Wellingtons, rising to near-knee-height; wears all dark colors, save for the standard RTAF striped vest, and standard military-style sash around his waist; usually has peppermill pistol (sometimes a huge Colt Walker converted .45 caliber revolver as well, with lanyard looped over his neck) stuck into it, may once have been white (has a clean white one in his duffel bag, along with a full-dress Marauders C.P.O.'s uniform and Air Officer's Saber) usually Marauder black uniform pants with buff stripe on outseams of legs; leather apron; tool belt (when working on machinery or smithing) with all sorts of tools in it, from huge-headed mallets to brass hammers, to wrench sets, tomahawks, and even a partly-disassembled "blaster" (actually a very powerful and finely-adjustable energy tool, when he takes the trouble to assemble it, capable of firing bolts or beams of widely-variable intensity); standard striped vest (but only when not working on machinery) Large, long-bladed Bowie knife hangs from left on belt; Uniform peaked officer's cap - no scrambled eggs but does have gold braid headband, or Tam O'Shanter cap when not in uniform; goggles either on head over hat, over his eyes, or hanging from his neck; when in cold conditions, wears either standard Marauder high-collar greatcoat or dark cowhide high-collared greatcoat, with shearling lining; has gasmask and respirator with air bottle and hand pump, for use when machining parts (also adaptable to harsh-atmosphere use); heavy leather fingerless, guarded gloves

    Profession : Basically, an Engineer of the lower officer type; was de facto Chief Engineer of the St. Elmo, in all except title. Originally an Ironmonger and Blacksmith and a specialist in the field of Triple-to-Sextuple-Expansion Steam Engines, during his service on the St. Elmo he added to that the following specialties:
    • all types of Aether-fired steam engines
    • aether-powered electronics
    • aetherphone care, installation, and maintenance
    • Aether-sympathetic harmonics (the technology behind the Elmo's Aether Sphere scanner unit and display)
    • Gunsmithing, including pistol, rifle, gatling (all types), and shotgun; repeating heavy projectile ordnance; energy weapons; designed and built the repeating deck guns on the St. Elmo's observation deck, in the ship's machine shop.

    Jock is willing to do just about anything on the Boheme, however;He doesnt shrink from Gunplay or even most supernatural dangers, and has common sense (and though he tries to hide it, intelligence) enough to make it through almost anything else.

    Weapons: long-barrelled peppermill pistol;Bowie Knife;44-caliber Colt Walker cap-and-ball pistol, converted to .45 cal. cartridge revolver; .70-caliber 'personal gatling" with 3 full ring clips(approx 250 rounds total), one loaded with explosive rounds, brought over from the St. Elmo, with three boxes of spent reloadable cartridges and makings and rudimentary tools for reloading; Standard naval boarding cutlass; three long, heavy wrenches (but any big, heavy wrench will do). Proficient with all of the above, and most things that come to hand. Also was taught how to make the horrifically-powerful Mondragon Grenades invented by J.S. Dreyfuss and Emmaline Lighton during the war against the Cold Ones; has twelve in a padded case in the duffle bag, under his bunk. Medium-sized, belt-clip "blaster" that s is adjustable to many variable levels and settings; most powerful (horrifically so)when set to full intensity but needle-beam; operates from "scientized" Aether Energy collection grid, concept similar to Dreyfuss' mondragon grenade power grid, but completely stable and reliable by comparison.
    [/size][/list]

    Actual RTAF Rank: Chief Petty Officer(CPO)
    Biography : Although Records on the St. Elmo show him as having been born in the Provincia de Tejas (later the Republic of Texas), he was actually born in the Docklands district of London, England, where the Port of London district began to meet the tenements of Eastcheap.

    Not much is known of Lough-Malley before he joined the Marauders a scant four years prior to their "ascension" to Airship Technology; When originally queried, he answered with something to the effect of, "'s not a pretty story, so ye might wish ye hadna ask'd." They didn't any further. It has been rumored that it had something to do with the supernatural, since no one else on the St. Elmo had not been touched by it in some manner. It is thought that he showed early signs of engineering ability when he began to work in his uncle's blacksmithing shop, and it has long been rumored that his hands put off white sparks when he works on machinery, but there has always been some other, perfectly plausible explanation-- and he hopes there always will be.

    One small bit of information, besides the blacksmith shop, can be determined positively: He earned at least some of his money before joining the mercenaries by playing a fiddle in several of the local docklands drinking and public houses, and when attending the Marauder Academy at the time of his final promotion before joining the St. Elmo, was a member of the musical institution S.S. One-Eyed Jill -- not an airship, but a string band, which played all of the academy's functions at which there was to be music and/or dancing, and was traditionally comprised of musically-talented underclassmen.

    He started out as a Junior Machinist's mate on the sidewheel frigate Fanthorpe, working his away up to Chief Mechanic before it was sunk by French gunboats off Gibraltar two years later. Over the years, from steamships to airships and to the groundbreaking St. Elmo, he was promoted and broken more than 12 times, the most recent before he was recruited for the Republic of Texas Air Fleet liaison crew to accompany J.S. Dreyfuss. He had managed to become a lieutenant, but was broken for drunkenness and insubordination (actually trumped-up, false charges) back down to CPO, which is where he was recruited from for the St. Elmo, a monster-hunting and fast-response Secret Service Airship commanded by RTAF Commodore J.S. Dreyfuss, Who suddenly and somewhat mysteriously disappeared just before the funeral of one of his subordinates, who was killed in action in the world of the constructs.

    He is currently mainly concerned getting along with and taking care of his crewmates on the APF Boheme, and especially his crewmates from the St. Elmo, Lt. J.G. Nadya Zarate and Lt. Hiram Myers. He figures that if Dreyfuss or Miss Emma trusts or trusted somebody, that person is trustworthy. Period.

    ||
    OK, made a few changes. Let me know if anything needs to be changed further.
    « Last Edit: May 02, 2009, 03:26:30 pm by MWBailey » Logged

    Walk softly and carry a big banjo...

    ""quid statis aspicientes in infernum"
    MWBailey
    Rogue Ætherlord
    *
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    "This is the sort of thing no-one ever believes"

    rtafStElmo
    « Reply #22 on: April 26, 2009, 03:29:44 pm »

    Jaisen Santiago Dreyfuss

    http://www.freeimagehosting.net/image.php?0cd0b0757d.jpg

    Name : Jaisen Santiago Dreyfuss (prefers just “Dreyfuss”)

    Age : 43

    Nationality (place of birth) : Province of Tejas, New Spain (Now the Republic of Texas)

    Physical appearance : 5' 11" medium build, rangy, early stages of middle-age fat, but still relatively lean. Ice-blue eyes, Hair is Dark brown salt-and-peppered with some gray but mosytly white hairs.greying temples. moustache habitually allowed to droop slightly, but ends are usually at least slightly twirled.Habitually wears either brocade- or leather-fronted black, blue, or brown waistcoats/vests with center-placket broadcloth shirts and cravat, black stripe-legged (buff stripe) bib front trousers with the leather suspenders under the waistcoat, leg cuffs tucked into knee-high, deerskin-and-black-cowhide, buckle-and-lace, heeled moccasin boots (look like Navajo-pattern boot mocs, only higher).

    Is never without his "possibles" bag, hung from left shoulder to right hip, which contains the military-standard quickstart firekit; powder and shot for the boat gun in inner sleeves of the body of the bag; small tin flask usually containing some variety of extremely strong liquor, journal with charcoal and graphite sticks; small short-handle hammer; roll of bone and steel needles, thread and sinew, and small leaf-bladed knife for clothing and/or airship envelope repair; occasionally used to carry food items (for trips on foot, for instance). On right shoulder to left hip is slung a flattened-gourd water bottle, covered in brown leather and stoppered with willow tied on stopper. Occasionally carries the Boat Gun slung over one shoulder or other; habitually wears Paterson revolver on hip rig on right leg; "bowie" knife hangs next to holster on same belt. basket saber hangs at left side, held in place by trouser-hook on scabbard. Frequently carries crook-ended hickory cane, although he was healed miraculously like all other Crewmembers of the Boheme after the fight with teh Cold One Queen.

    Profession / job title : Former mercenary/Banjo Player/Currently, Adventurer/Sometime Air Privateer/Currently, RTAF Commodore, member of the Aether League, and Liaisoned to Her Britannic Majesty's Secret Service (HBMSS) as what amounts to a monster hunter and fast-response intervention force commander, his airship, the hybrid pocket war zeppelin St.Elmoserving as the basic unit of his part of the service.

    Weapons of choice: 44 caliber Paterson revolver (Texas Ranger pattern); large-bore pistol-grip "boat Gun" blunderbuss; more correctly called a "Rail Gun," this firearm has the capability to be loaded weith pistol balls and can clear a room or a crowded hall with one or two shots ;Original Sword, a straight-bladed gilt half-basket-hilted dress saber with a badly-weathered hilt, was destroyed in the fight against Cadens, the xth commodore, when dreyfuss thrust it into the Aether Absorber on Cadens' chest; Now wears standard Air Naval Officer's saber. "Arkansas Toothpick" type boot knife; Whitefire Pistol: actually a very specialized type of wand or focusing device, the whitefire pistol helps Dreyfuss to control his output of whitefireand how he uses it.; White Fire: although in general whitefire is a creative, rather than a destructive force, Dreyfuss is one of a very few individuals who are both willing and able to do damage with Whitefire, and under special circumstances, even use it to kill;  good with but intensely dislikes volley firearms; is able to use just about any weapon effectively. Adherent of the belief that all things can be weapons.

    General Personality: Somewhat aloof, having been raised as an orphan, and having lost friends and individuals who were like family aboard his first command when it was shot down. Tries not to be arrogant or too judgemental, but occasionally fails miserably in both endeavors; can be just as mean and nasty as his former comrades-in-arms if the situation demands it ("well, you know, they're mercenaries; one pay call away from turning pirate, you know. And, their pay comes from being suspicious of everybody. But I try not to be that way anymore").

    Has a very long fuse, and a tight rein on his anger, which is a good thing, because he has quite a lot of it, and it tends to cause damage when he lets it get away from him. Cruelty for enjoyment's sake, especially of innocents or defenseless individuals by persons in positions of power, makes his blood boil.

    Courageous, loyal to the point of a fault (and beyond). Tries very hard to be scrupulously honest, but will lie to save others' feelings, or to avert catastrophe. Is absolutely (and somewhat humorously) terrified of any sharp object in a physician's hands.

    Biography : Jaisen Santiago Dreyfuss, born to a white woman(Marian Parker) and her Natchez adventurer husband (Francois Dreyfuss), was only 1 year old when his parents went to Parker's Fort to visit his mother's relatives, leaving him in the care of a neighboring family. Both parents died in the Comanche attack/incident that made the little fort famous, and Dreyfuss was raised by a blacksmith (name lost or unrecorded) of the Moses Austin Colony.

    Dreyfuss served in the ragtag excuse for an army that half-guarded, half fled headlong along with, the mass of refugees fleeing Santa Anna and his troops during the Runaway Scrape. He started as a fifer, but soon took up a rifle & kit dropped by a comrade who was killed in a skirmish outside some nameless hamlet on the prairie. He served well enough to earn a commission for gallantry in the face of the enemy, rescuing a young female relative of Interim President Williams from a Mexican cavalry troop ("Brave, my left thumb, I wanted to ask her to the cotillion!"). wounded sixteen times, five from friendly fire when training especially inept volunteers, with whom he seemed to have a talent (so they sent them to him for training. and they kept accidentally - one hopes - shooting him...).

    After the revolution, In an attempt to quell or at least lessen the troubles that plagued the tiny country's marine and rivurine borders, The republic of Texas (ROT) contracted the privateer mercenary company the Bayou Marauders (Dreyfuss now a dirigible captain with them), to guard these borders. They prowled the middle-to-eastern coast and bayous, in a motley assortment of craft, including a few primitive underslung-boat-type dirigibles, engaging and sinking or shooting down any who presented a suspicious mien to their (admittedly) over-zealous eye.

    Dreyfuss left this organization after his first command (the tiny belted-monitor dirigible Mad Anthony Wayne), was shot down over Galveston Bay, off Indianola. Dreyfuss and crew had engaged a Louisiana privateer zeppelin, which cut the cables holding the Mad Anthony 's hull under the gasbag with chain and bar shot, plunging her with all hands into the bay. She never rose again, and Dreyfuss only escaped by accident, having been thrown from the outside after deck (He was trying to secure a loosened cable, the crewman aho had been doing it having been shot down by a rifleman on the Louisianan ship) when the first cables snapped. His torso was ripped by a loose cable that he tried to grab on the way down but lost hold of; the scar is there to this day, from right shoulder blade to left hip.

    When he hit the water, Dreyfuss' left leg broke, which is the reason for carrying "that stupid, accursed cane." He has learned to use it both defensively and offensively, however. Grudgingly...

    It was a few years on from being shot down, when  Dreyfuss joine dteh crew of teh Boheme, a London-based Airship with ties to HBMSS and destined to be the crew and ship that would break and destroy the grip of the Cold Ones on the world.

    Dreyfuss had a fewyears before managed to acquire a modest side-wheeler steamboat, attach it directly to teh framework of a zeppelin's envelope, and ouytfit it with an unconventional (and extremely powerful) ducted fan propulsion system built from the existing paddle wheel array. The Saint Elmois fast, maneuverable, and heavily armed. Dreyfuss originally joined the Boheme to keep his air legs and fight a few of the nasties he’d been hearing about; now he hunts monsters an dothenasties full-time for the British government.

    He and the St. Elmo are ostensibly attached to the Boheme Division of the Aether League as the official Military Escort, although Dreyfuss himself is not at present in London, and his ship is mothballed in the harbor, awaiting his return from a trip with his niece and her mother, his foster sister, back to Texas to deal with a "sick relative" situation (actually a cover story invented by HBMSS to explain his sudden disappearance immediately after the funeral for a member of the marine complement of the St. Elmo).

    In actuality, his mission was to save the life of the Texian Secretary of War, whom, it had been found, was next in line for Mariana's attentions as a freelance assassin; the secretary being one who had always shown support for British interests in Texas' hemisphere. Mariana had apparently planned to kill the Secretary almost immediately, and the political situation was so intense that it decided that only an actual Texian could sort it all out favorably. Also, Dreyfuss' uncle and mentor, Caractacus Dreyfuss (now also the leader of a growing Scotch-irish majority on state constituency, adn a hard-line militarist and "hawk," was implicated as the next target after the secretary, and the fledgeling republic looked ready to collapse at any second if intervention was not aranged.

    But the airship in which he and his two female relatives were travelling was shot down off of Havana by a small pirate vessel commandeered, amazingly, by Mariana Cloude-Miszte after her escape from Sir Charles Tayle's interrogation cells. Miss Liszt, it turns out, had been convinced that Dreyfuss should die even before their first meeting... ande now she is obsesseed, and refuses all other jobs until she has killed Dreyfuss, or he her. Mariana believes at present that Dreyfuss and his female relatives are all dead, but that assessment will have toi revised in very short order, as Dreyfuss' niece pulled their lifeboat ashore with his whitefire pistol, and he himself has found that the entire intervention situation was blown out of proportion by an in-service acquaintance of Mariana's, in order to draw Dreyfuss out so that he could be killed without creating a huge mess of political intrigue..

    As the pirates attacked, Dreyfuss sent out a horrifically-powerful whitefire pulse to warn Lt. J.G. Nadya Zarate (a Gypsy from a different but similar dimension, who has teh ability to "world-walk" or step into other dimemsions in order to travel from one place to another) from trying to help, fearing for her life if she tried to do so. Unwittingly, however, the sending has also had the effect of starting an onset reaction of Whitefire capability in the young Junior Grade lieutenant; It is yet to be seen if this "onset' heralds a permanent ability, or if the effect is temporary. tyhe rapport spark isstill there, but dreyfuss, as a sort of working apology to nadya, and in an attempt to protect her, has left it closed -- but will open it again very soon, as events ufold to return him to london once again.

    Dreyfuss' part of the story is not yet over, as he will return...



    Dreyfuss' current activities can be found in Steam London

    Retrieved from "http://editthis.info/brass_goggles/Jaisen_Santiago_Dreyfuss"
    « Last Edit: May 03, 2009, 07:49:39 pm by MWBailey » Logged
    Judicator
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    « Reply #23 on: April 27, 2009, 03:07:23 am »

    Is it appropriate to join in now?And is this the sequel?Can someone sum up whats going on with the story right now?
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    « Reply #24 on: April 27, 2009, 03:16:46 am »

    You can join if you want.  Right now we are in a super advanced version of London in a place kind of like Disneyland fighting a person that has taken over the park. 
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