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Author Topic: Steampunk Game  (Read 1168 times)
Ackaroth
Swab

United States United States


« on: February 18, 2009, 06:35:50 am »

I posted a thread about a game I am in the process of working on. The thread is at Gaslamp Bazaar, and can be seen here: http://www.steampunkmagazine.com/forum/viewtopic.php?t=740. Instead of just copying and pasting it all I'm just linking so you guys can read replies as well.

Basically just give that a read, and feel free to hit me with any ideas or concept art if you are interested.
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Gaspard de Coligny
Guest
« Reply #1 on: February 18, 2009, 07:26:46 am »

Basically just give that a read, and feel free to hit me with any ideas or concept art if you are interested.

Cool, how much do you pay ?
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Xombiegrinn
Officer
***
United States United States



« Reply #2 on: February 18, 2009, 09:03:24 am »

I had a buncha ideas for an online multiplayer game but I lack the knowledge of programing so its on hold. Please dont make it horribly repetitive forcing you to constantly slay the same monsters over and OVER again to gain a single level type game...that gets old too quick.
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Ackaroth
Swab

United States United States


« Reply #3 on: February 19, 2009, 01:45:29 am »

@ Gas: I dont pay anything  Grin This is not being made as a "I want to get rich and sell this" but more of a "I am bored of all the cookie cutter multiplayer games out there and want a place that I can mold into something I enjoy and hang out in"

If you read the thread it details that this is not planned to be a very large project, I am aiming at it being 100 player capable for quite some time until more content is added and the demand for more powerful server is evident.

@ Xom: My friends and I are all in total agreement with you, thus we will be having a very non-traditional skill system, and I am trying to avoid "monsters" in that sense because I like a bit more realism. Animals and ai bandits/highwaymen will be present, however. Smiley

@ All: As said, this isnt planned to be a pay for game, this is gonna be something free until it becomes clear that it is even worth marketing or it is evident that I need to at least ask for donations due to running costs, neither of which will probably ever happen. I am asking for ideas and art and things like that because some people just genuinely enjoy coming up with that "great" idea that they have always wanted to see in a game or would like to draw because they would like to see things look a certain way. No one is in any way obligated to do either, and no matter the outcome, when I have a working model I will be advertising it on this forum and Gaslamp Bazaar for users to test and play around in.
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Xombiegrinn
Officer
***
United States United States



« Reply #4 on: February 19, 2009, 03:33:52 am »

@ Xom: My friends and I are all in total agreement with you, thus we will be having a very non-traditional skill system, and I am trying to avoid "monsters" in that sense because I like a bit more realism. Animals and ai bandits/highwaymen will be present, however. Smiley

I have to disagree witht he realist part though, Usualy games are an escape from reality to take you to a far off land of your imagination...though I do like killing people too, when theres JUST monsters I get anoyyed. Also when its the same 5 monsters just recolored. bleagh. anyways...this will be interesting, hope to see somthing come of it soon-ish =D
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Ackaroth
Swab

United States United States


« Reply #5 on: February 19, 2009, 03:36:32 am »

Well, I guess to go into a bit of how I would like to avoid "monsters", I would like mobs to be of the more steam flavor, so that is gonna mean alot of mechanical enemies, as well as animals like I was saying, things like wolves, bears, and then things like deer and such for making items out of and working on various aiming skills. :p
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Xombiegrinn
Officer
***
United States United States



« Reply #6 on: February 19, 2009, 04:13:14 am »

Mutated animals!
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Tyren
Snr. Officer
****
United States United States


Trust me, good idea.


« Reply #7 on: February 19, 2009, 05:06:23 am »

Definately needs a construction or crafting system. Make your own gear kind of things since thats what a lot of steampunk is about. And make it way out there. Like nearly anything can be combined with something else to varying degrees of effectiveness in the final product.
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AtomicTroop
Deck Hand
*
Finland Finland


« Reply #8 on: February 19, 2009, 08:15:53 am »

Funny, I have been making a mmo with torque for quite some time now. It's a genre blending fps mmo, with elements from cyberpunk, steampunk, dark ages, feudal ages, etc. Kinda like the result of dropping the very fabric of time to a blending machine.
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Ackaroth
Swab

United States United States


« Reply #9 on: February 19, 2009, 03:51:54 pm »

Wow atomic, I had an idea like that too, basically an mmo where there were alot of zones, and each one was a different theme/time period. Be sure to let us know how you get along with yours!
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GuitarNoises
Officer
***
Antarctica Antarctica


Sound Alchemist


« Reply #10 on: February 20, 2009, 07:26:39 am »

Hello,

I will ask the perennial question: Do you need music for it? We'll be glad to participate.

Cheers
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Kindest Regards,

Martin
Ackaroth
Swab

United States United States


« Reply #11 on: February 21, 2009, 10:39:53 pm »

Of course I will Smiley

Stuff for running around town, peaceful stuff, and then stuff for combat as well, more face paced music.
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Zorch
Snr. Officer
****
United States United States



WWW
« Reply #12 on: February 24, 2009, 05:40:37 pm »

Sounds like a fun project!  Let me know if you need any level design or environmental art help
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To keep every cog and wheel is the first precaution of intelligent tinkering - Aldo Leopold
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