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Author Topic: Master Steampunk Computer Games Thread  (Read 111184 times)
Zorch
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« Reply #200 on: August 14, 2009, 08:03:19 pm »

Ahh!   I'm surprised no one has posted about <a href="http://www.machinarium.com/">Machinarium</A> by Amanita Design on here yet!  It may be a bit more futuristic than steampunk, but I think it still deserves a mention here.

I also recommend the Samorost games by the same company.  The first one and the first half of the second one are free and playable <a href="http://amanita-design.net/samorost-1/">here</a> and <a href="http://amanita-design.net/samorost-2/">here</a> respectively.
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Matthias Gladstone
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« Reply #201 on: August 16, 2009, 04:06:23 pm »

Cool....
It reminds me very much of something, but I can't exactly tell what  Grin
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Nex
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« Reply #202 on: August 17, 2009, 09:48:06 pm »

Machinarium certainly has an Odd World game feel about it, to me at least.
With a more point and click style to it.
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Zorch
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« Reply #203 on: August 18, 2009, 02:11:19 pm »

All of the Amanita games remind me of Gumby in some strange way.  And the art in Machinarium reminds just a bit of HR Giger
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Sir Luther Keeler
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« Reply #204 on: August 19, 2009, 07:17:44 am »

Hello there,

I would like to bring you all news on things you may like to know. Starting with:


http://www.thief4.com/ Thats right Thief 4 will be created by Eidos Montreal.

http://www.carbinestudios.com/studio/ Tim Cain the creator of Arcanum, is heading Carbine Studios.

That is all thank you.
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cyberjacques
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« Reply #205 on: August 21, 2009, 05:13:51 am »

Ahh!   I'm surprised no one has posted about <a href="http://www.machinarium.com/">Machinarium</A> by Amanita Design on here yet!  It may be a bit more futuristic than steampunk, but I think it still deserves a mention here.

I also recommend the Samorost games by the same company.  The first one and the first half of the second one are free and playable <a href="http://amanita-design.net/samorost-1/">here</a> and <a href="http://amanita-design.net/samorost-2/">here</a> respectively.


This looks amazing!  I absolutely love this art style.  I might just have to buy this...
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« Reply #206 on: August 23, 2009, 02:17:14 am »

http://www.carbinestudios.com/studio/ Tim Cain the creator of Arcanum, is heading Carbine Studios.


Apparently they are working on an unannounced MMORPG...could it be...no, it couldn't, but possibly, if Tim Cain is heading it up...
A STEAMPUNK MMO?! My Gods, even if it were a themepark one, I'd have to try it out.
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Josh of Vernian Process
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« Reply #207 on: August 23, 2009, 03:20:40 am »

http://www.carbinestudios.com/studio/ Tim Cain the creator of Arcanum, is heading Carbine Studios.


Apparently they are working on an unannounced MMORPG...could it be...no, it couldn't, but possibly, if Tim Cain is heading it up...
A STEAMPUNK MMO?! My Gods, even if it were a themepark one, I'd have to try it out.


There's at least four Steampunk themed MMO's in development right now.

Gatheryn, Clockwork Symphony, AIR, Neo Steam, and one other one I forgot the name of.
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Sir Luther Keeler
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« Reply #208 on: August 23, 2009, 03:49:34 am »

Yes but if it we're Steampunk think of how wonderful it could be to have Tim Cain do it?

Although if you check the concept art (of the two pictures) they have, it doesn't look that way.  Undecided

~~~~

And i'm not sure if Eidos Montreal heading Thief 4 (and Deus ex 3) is a good thing... But I always hope for the best. I also don't know how much the Square Enix (maker of Final Fantasy) staff is into this, since they own Eidos Montreal now.

http://www.incgamers.com/Interviews/183/Thief-4-Developer-Interview (link to the May 2009 Thief 4 interview.)
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Zack5777
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« Reply #209 on: August 23, 2009, 07:46:13 pm »

Ello' again.Smiley  I have returned with yet another Steampunk game.  Damnation on the Xbox360 (and possibly other systems) is a complete Steampunk game set in America.
It including steam powered airships/robots/weapons/vehicles.  I personally love this game and all it has to offer.

pics:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Benzworth
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« Reply #210 on: August 23, 2009, 08:51:44 pm »

While not Steampunk, Champions Online allows one to make a wide variety of Steampunk styled heroes, such as the chap I'm currently using as my avatar.

Forget the spandex and super-strength, one only needs an oversized rocketpack, a nice coat, a bowler had and a sack full of rayguns to fight evil.
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Cpt. Tobias Warde
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« Reply #211 on: August 23, 2009, 08:57:58 pm »

Yes but if it were Steampunk think of how wonderful it could be to have Tim Cain do it?

Although if you check the concept art (of the two pictures) they have, it doesn't look that way.  Undecided

~~~~


It would be great...adventurous idea, but great Cheesy Shame the pictures so far aren't encouragingly steampunk...nevermind.

Quote
And i'm not sure if Eidos Montreal heading Thief 4 (and Deus ex 3) is a good thing... But I always hope for the best. I also don't know how much the Square Enix (maker of Final Fantasy) staff is into this, since they own Eidos Montreal now.

http://www.incgamers.com/Interviews/183/Thief-4-Developer-Interview (link to the May 2009 Thief 4 interview.)


I'm wary of Thief 4, for a couple of reasons. Thief: Deadly Shadows (Thief 3) was made by Ion Storm, not Looking Glass Studios who created Dark Project & The Metal Age, and it was a whole different direction. For example, 3rd person, no intro-storyline clips at each mission, you didn't need to do it stealthily, limitations on how high you could climb with the gloves (lack of rope arrows) and a few other things. The only amazing thing about DS was the Shalebridge Cradle, the scariest level I've ever played on. It was the games defining moment.

As for Deus Ex 3. I don't think, after Deus Ex: IWs 'meh' calibre that they'll be able to create a game as incredible as Deus Ex. That game is as replayable now as it was 10 years ago (I completed it -again- 2 months back). I think Deus Ex 3 will look pretty, but fall short of the mark.
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Josh of Vernian Process
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« Reply #212 on: August 23, 2009, 10:45:04 pm »

Yes but if it were Steampunk think of how wonderful it could be to have Tim Cain do it?

Although if you check the concept art (of the two pictures) they have, it doesn't look that way.  Undecided

~~~~


It would be great...adventurous idea, but great Cheesy Shame the pictures so far aren't encouragingly steampunk...nevermind.

Quote
And i'm not sure if Eidos Montreal heading Thief 4 (and Deus ex 3) is a good thing... But I always hope for the best. I also don't know how much the Square Enix (maker of Final Fantasy) staff is into this, since they own Eidos Montreal now.

http://www.incgamers.com/Interviews/183/Thief-4-Developer-Interview (link to the May 2009 Thief 4 interview.)


I'm wary of Thief 4, for a couple of reasons. Thief: Deadly Shadows (Thief 3) was made by Ion Storm, not Looking Glass Studios who created Dark Project & The Metal Age, and it was a whole different direction. For example, 3rd person, no intro-storyline clips at each mission, you didn't need to do it stealthily, limitations on how high you could climb with the gloves (lack of rope arrows) and a few other things. The only amazing thing about DS was the Shalebridge Cradle, the scariest level I've ever played on. It was the games defining moment.

As for Deus Ex 3. I don't think, after Deus Ex: IWs 'meh' calibre that they'll be able to create a game as incredible as Deus Ex. That game is as replayable now as it was 10 years ago (I completed it -again- 2 months back). I think Deus Ex 3 will look pretty, but fall short of the mark.


I actually really liked Thief 3. My favorite levels were all of the supernaturally themed ones though. I really liked that island mansion with the ghost of the Captain's wife or whatever. Lots of good atmosphere in there. Although the hidden haunted library in Thief 2 seriously scared the living crap out of me, and yeah Shalebridge Cradle was a really well done level, however it stopped being scary once I realized how easy it was to kill the asylum patient ghosts, an that they were the only enemies in the level.
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Cpt. Tobias Warde
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« Reply #213 on: August 23, 2009, 10:48:56 pm »

I was spending too much time avoiding them and being extremely scared to try and take them on lol. It freaked me out something horrible!
The Mansion was another really good level, I thoroughly enjoyed that one Cheesy
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Zack5777
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« Reply #214 on: August 25, 2009, 07:30:15 pm »

greetings, this is game related... Smiley
For all you chaps that have Xbox Live and an Xbox 360, and some extra money there are new avatar items for sale in the style of Steampunk:  bowler hats, goggles, just look at the pics, I personally found myself in need of this style and ran out to buy points immediately.

pics:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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frabjous
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« Reply #215 on: August 31, 2009, 08:41:29 am »

There's at least four Steampunk themed MMO's in development right now.

Gatheryn, Clockwork Symphony, AIR, Neo Steam, and one other one I forgot the name of.


Would that be Remnants of Skystone? I'm currently in the Beta for it on Kongregate and it is totally addictive and awesome for a flash-based, mmo platformer. The storyline, art, character classes, enemies are just seamlessly integrated with the steampunk theme.
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zel
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« Reply #216 on: September 07, 2009, 08:27:49 pm »

Well, it's not a steampunk game in any sense of the word, but it's based on Lovecraftian mythos so I suppose it deserves a mention.
Call of Cthulhu: Dark Corners of the Earth is a FPS horror game for the PC and the Xbox. It's quite creepy, especially during the levels that take place in Innsmouth... *shudder*

And after reading through this thread I want to play Skies of Arcadia even more. >.> Too bad it's impossible to find these days.
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bizarre_chicken
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« Reply #217 on: September 08, 2009, 05:54:09 pm »

Well, it's not a steampunk game in any sense of the word, but it's based on Lovecraftian mythos so I suppose it deserves a mention.
Call of Cthulhu: Dark Corners of the Earth is a FPS horror game for the PC and the Xbox. It's quite creepy, especially during the levels that take place in Innsmouth... *shudder*

And after reading through this thread I want to play Skies of Arcadia even more. >.> Too bad it's impossible to find these days.

It would have been an incredible game if it were just a tad more polished, and the Devil's Reef part wasn't so infernally difficult.
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Theosophus Grey
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« Reply #218 on: September 08, 2009, 11:18:03 pm »

Agreed re: Cthulhu, the entire game was a bit rough, as if it were rushed through production.  Why can't anyone seem to take the time to do bloody Lovecraft right, in any media???  A disappointed Theo  Cry
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« Reply #219 on: September 10, 2009, 11:47:05 am »

I'm just revisiting the 1998 War of the Worlds computer game, titled "Jeff Wayne's War of the Worlds". It expands upon the designs of the musical version and pits the British army against them in a strange, but somewhat charming strategy mix. The Martians had their main force of cylinders redirected to the Scottish highlands after the Horsell Common cylinder was quickly disposed of by heavy artillery. They also happen to be immune to Earth viruses, so just waiting for the flu to kill them doesn't work. Cue a long war of attrition, which is easier by far in coast levels, with ironclad battleships pounding the Martian defences. I played through it, with the last battle dominated by my tunneling tracklayers, basically Mk. IV tanks with a tunneling drill.
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OswaldBastable
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« Reply #220 on: September 10, 2009, 01:55:06 pm »

I'm just revisiting the 1998 War of the Worlds computer game, titled "Jeff Wayne's War of the Worlds". It expands upon the designs of the musical version and pits the British army against them in a strange, but somewhat charming strategy mix. The Martians had their main force of cylinders redirected to the Scottish highlands after the Horsell Common cylinder was quickly disposed of by heavy artillery. They also happen to be immune to Earth viruses, so just waiting for the flu to kill them doesn't work. Cue a long war of attrition, which is easier by far in coast levels, with ironclad battleships pounding the Martian defences. I played through it, with the last battle dominated by my tunneling tracklayers, basically Mk. IV tanks with a tunneling drill.

Yes I've still got that; good fun I wish they had made more of the balloons though

I liked designing insane levels of defences
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Darkview
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« Reply #221 on: September 11, 2009, 10:28:24 am »

There's some great steampunk gaming in MediEvil on the old N64 as l recall, They are the two games about the skeleton knight, Sir Daniel Fortesque and the sequel has many nuts and bolt gadget levels set in old london etc, l good fun game.
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Josh of Vernian Process
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« Reply #222 on: September 11, 2009, 08:30:16 pm »

There's some great steampunk gaming in MediEvil on the old N64 as l recall, They are the two games about the skeleton knight, Sir Daniel Fortesque and the sequel has many nuts and bolt gadget levels set in old london etc, l good fun game.

PS1 actually.

But yes good games.
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bizarre_chicken
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« Reply #223 on: September 11, 2009, 11:16:49 pm »

I'm just revisiting the 1998 War of the Worlds computer game, titled "Jeff Wayne's War of the Worlds". It expands upon the designs of the musical version and pits the British army against them in a strange, but somewhat charming strategy mix. The Martians had their main force of cylinders redirected to the Scottish highlands after the Horsell Common cylinder was quickly disposed of by heavy artillery. They also happen to be immune to Earth viruses, so just waiting for the flu to kill them doesn't work. Cue a long war of attrition, which is easier by far in coast levels, with ironclad battleships pounding the Martian defences. I played through it, with the last battle dominated by my tunneling tracklayers, basically Mk. IV tanks with a tunneling drill.

Yes I've still got that; good fun I wish they had made more of the balloons though

I liked designing insane levels of defences

I remember that game. Very difficult, as I recall. Though I was eight when I played it.
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OswaldBastable
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« Reply #224 on: September 12, 2009, 02:11:33 pm »

I'm just revisiting the 1998 War of the Worlds computer game, titled "Jeff Wayne's War of the Worlds". It expands upon the designs of the musical version and pits the British army against them in a strange, but somewhat charming strategy mix. The Martians had their main force of cylinders redirected to the Scottish highlands after the Horsell Common cylinder was quickly disposed of by heavy artillery. They also happen to be immune to Earth viruses, so just waiting for the flu to kill them doesn't work. Cue a long war of attrition, which is easier by far in coast levels, with ironclad battleships pounding the Martian defences. I played through it, with the last battle dominated by my tunneling tracklayers, basically Mk. IV tanks with a tunneling drill.

Yes I've still got that; good fun I wish they had made more of the balloons though

I liked designing insane levels of defences

I remember that game. Very difficult, as I recall. Though I was eight when I played it.

Youve officially made me feel old now  Sad
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